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Character
Inputs
Damage
Type
Submited
5 M 2 M 5 H -> 3 S -> j M dl L -> (land) 9 j L L -> 9 j L L L -> 214 M
Universal, the delay after jM is VERY heavy, cool link, also optimal for solo corner carry. The Oki also allows for a 3S jH to be a meaty safe jump. The combo works fully off all non-S starters.
4.170
Combo
11-10-21
2 M 5 M 9 dl j M dl H dl S (land) 5 L L 2 M 5 M 5 H 5 S 2 S 236 S SD j M L L 9 j L L L 214 M
The delay on jM after 5M is very minimal but necessary, delaying jS slightly after the delayed jH does make landing the 5LL easier but it isn't necessary. Starting off of jML requires you to drop both Ls after SD, starting off of 2L or jH requires you to drop 1 L after SD
5.201
Combo
11-10-21
IAD > j M L > 5 L L > dl 2 M dl 5 M > 2 9 j L L 2 H dl SD > 66 j M > 66 9 (land) > j L L 2 S SD > j L L 9 j L L > 214 M DR
Universal, j2H SD timing is difficult but it's worth learning if you wanna take Blue Gogeta seriously.
3.881
Combo
11-10-21
2 M 214 M > 2 M 5 M 5 H 236 M SD > j M 2 H > j 9 > j L L [ S ] 236 [ S ] 236 L + M
Corner
6.032
Combo
04-10-21
IAD j M L > 5 L L > j H > 5 L L M > 2 9 j L H 5 S 2 S 2 H > SD > 66 j M > 5 M > 2 9 j L L > 9 > j L L L 236 L M M
Universal, highest damage WITHOUT HKD afaik, useful for tods, can change ender from 236LMM to 214M and do TAC for DR/super with a different character. Tiger Knee combos aren't realistic so the majority of what I post will ignore them.