214 M > 66 > 2 M dl 6 H 5 H 2 S (3) > SD > j M L > 9 > j L L S 214 L (whiff) > j L L S > dl j 236 M
Universal
Not recommended due to 2S(3) SD annoying difficult link
5.365
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
214M > 66 > 2M dl 6H 5H > SD > j M L L > 9 > j L L S 214 L (whiff) > j L L 2 H > j 236 M
Universal
Recommended back to corner 214M route
5.275
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
214 M > 66 > 2 M 5 M > 9 > j M L L > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L S > dl j 236 M
Universal
5.175
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
214 M > 66 > 5 M > 9 > j M L L > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L S > dl j 236 M
Universal, use this when 214M connects further from the corner
4.940
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
2H Combos
2 H > SD > j M > 9 > j M 2 H > j 236 M > Vanish > (land) > 66 > 5 L (whiff) L L > SD > j M L L > 9 > j L L L S > j 236 M > 236 L + M
Universal, works near corner, as long as j2H 236M reaches
Can also end with lvl 3
Max damage from solo 2H, does not retain corner
5.912
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 1.15
2 H > SD > j M > 9 > j M H S > j 2 M > Vanish > (land) 2 M 5 M > 9 > j M L > 9 > j L L S > SD > j L L S > dl j 236 M > 236 L + M
Universal, works on 2H's midscreen to corner, as long as you're close enough to the corner for jS SD by the end of the route
Can also end with lvl 3
Max solo 2H damage, retaining the corner
5.820
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 1.4
2 H > SD > j M > 9 > j M H S > j 2 M > Vanish > (land) 66 > 5 L (whiff) L L > SD > j M L > 9 > j L L L S > j 236 M > 236 L + M
Universal
Can also end with lvl 3
5.657
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 1.4
Corner Combos
5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L M > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L S > dl j 236 M
Universal
Can be done from midscreen to corner, remove one air normal to account for SD travel time
5.225
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
2 M 5 M > 9 > j M 2 H > 9 > j M S > dl > SD > j L L S 214 L (whiff) > j L L S 214 L (whiff) > j L L S > dl j 236 M
Not recommended due to j2H 9 jM link and multiple delays, only resulting in minimal damage improvement
Universal, delay before SD mandatory for height
Max damage from 2M starter (not meter gain)
4.945
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
2 M 5 M > 9 > j M 2 H > j S > SD > j M L > 9 > j L L S 214 L (whiff) > j L L S 214 L (whiff) > j L L S > dl j 236 M
Recommended 2M starter corner route
Universal, remove last loop for non 2M starter, can add jLL before j2H on scaled starters to compensate for meter gain
Max meter gain from 2M starter
4.895
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
2 M 5 M > 9 > j M 2 H > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L 2 H > j 236 M
Universal, works with any scaling except change j2H for jS at the end
4.652
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
2 M 5 M > 9 > j M L > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L S 214 L (whiff) > j L L S > dl j 236 M
Universal, does not use horizontal smash, if scaled cut the final loop
4.645
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
DR starter Combos
DR > j M L L > 9 > j L L L S > j 2 M > Vanish > (land) 2 M dl 6 H 5 H 5 S (5) 214 L > 236 L + M
Universal, works from midscreen to corner
4.679
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0.5
In Spark Misc
236 S > [ Vanish ] j 66 > j M > (land) 5L > 9 > j M L L 2 H > SD > j L L > 9 > j M L L H S > j 236 M
236 H > spark > 66 > 2 M 6 H > 9 > j 214 H > 66 > 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (2) > 9 > j L L S > j 66 > j S > SD > j L L L > j 236 H > Vanish > 66 > 2 M 214 M > [ Vanish ] > DR > 214 L + M
Universal, works from round start position or closer to corner
214 H > spark > 2 M 6 H 236 H > [ Vanish ] > j 66 > j M > (land) 6 H 2 S (2) > j 66 > j M > (land) 5 H > 9 > j L L S > j 66 > j S > SD > j L L L > j 236 H > Vanish > 66 2 M 214 M > 214 L + M
Universal, works from round start position or closer to corner
5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L M > 9 > j L L S 214 L (whiff) > j L L S > SD > j M S > dl j 236 M
Universal, works from about 2/5ths screen away from corner
Reduce air normals for scaled starters, you can still loop, just less
5.135
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L L > 9 > j M L L 214 M > dl > Vanish > 66 > 2 M dl 6 H 236 M
Universal, if heavily scaled, cut 6H at the end
Requires a sliver of meter to start from 5M
4.964
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0.05
5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L L > 9 > j M S > SD > j M 214 M > dl > Vanish > 66 > 2 M 236 M
Fullscreen Goku size and up rejump combo
4.950
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
2 M 5 M > 9 > j M L L 2 H > SD > j L L > 9 > j M L L H S > j 2 M > Vanish > (land) 66 > 2 M dl 6 H 236 M
Universal, if heavily scaled, cut 6H at the end
4.844
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L dl L S > SD > j L L > 9 > j L dl L S > j 236 M
Big bodies only, may not work on slimmer characters (Example: Android 21)
Delays after SD do not have to be exact, just need enough height for jS j236M
4.820
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L L > 9 > j M S > dl > SD > j L dl L S > j 236 M
Goku size and up, may not work on slimmer characters (Example: Frieza)
Last jS SD extension not recommended due to multiple difficult delays
4.785
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
2 M 5 M > 9 > j M L L 2 H > SD > j L L > 9 > j M L L H S > j 236 M
Universal, any starter, end with j2H j236M if you reach the corner
4.332
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
SD Combos
SD > j M L > 9 > j L L 2 H > j 2 M > dl > Vanish > (land) 2 M 5 M > 9 > j M L > 9 j L L S > SD > j L L S > dl j 236 M
Universal, works from about half screen
3.420
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0.5
SD > j M 2 H > (land) 9 > j L L > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L 2 H > j 236 M
Universal, can get more damage from unrealistic SD j2H starter
3.335
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
SD > j M L > 9 > j L L 2 H > j 2 M > dl > Vanish > (land) 5 L (whiff) L L > SD > j M L L > 9 > j L L L S > j 236 M
Universal, works anywhere there is enough space for 5L (whiff) LL to connect
3.320
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0.5
SD > j M L > 9 > j L L L > A2 > (land) > 9 > j L L 2 H > SD > j L L > 9 > j L M L > j 236 H
Example of j236H ender when jH jS j236M height is uncertain
Should work with most quick projectile/strike assists
3.240
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: Broly (A - Eraser Blow) Ki: 0
SD > j M L > 9 > j L L > j 214 H > 66 > 5 L (whiff) L > 9 > j L L > j L 4 L M > j 236 H
SD confirm without vanish, maximum corner carry with 5L(whiff)L after j214H
3.165
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0.75
SD > j M L > 9 > j L L L > A2 > (land) > SD > j M L L > 9 > j L L > j 214 H > 66 > 236 M
Example of 66 236M after j214H, easiest assist + skd confirm
3.105
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: Broly (A - Eraser Blow) Ki: 0
Sparking (Corner)
214 M > spark > 66 > 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (2) > 9 > j L L S > j 66 > j S > SD > j L M 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
214 M > spark > 66 > 2 M 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (5) 214 L > 214 L + M
2 M 5 M > spark > 6H > 9 > j 2 H > (land) 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H > 9 > j M S > j 66 > j S > SD > j L L 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal, corner only, works from 5M 2M starter as well of course
214 L > spark > 6 H 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (3) > 9 > j L L S > j 66 > j S > SD > j L L 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
214 L > spark > 2 M dl 6 H > 9 > j 2 H > (land) 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5H 5S (5) 214 L > 214 L + M
2 M 5 M > spark > 2 M dl 6 H > 9 > j 2 H > (land) 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (5) 214 L > 214 L + M
Universal, corner only, works from 5M 2M starter as well of course
214 H > spark > 2 M dl 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 5 H > 9 > j M S > j 66 > j M S > SD > j L L 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal for first loop, becomes MUCH HARDER MIDSCREEN on small bodies afterwards
214 H > spark > 2 M dl 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (5) 214 L > 214 L + M
Universal for first loop, becomes MUCH HARDER MIDSCREEN on small bodies afterwards
Final loop can be done midscreen with 6H if needed for corner carry
214 L > spark > 2 M dl 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 H > SD > j M > 9 > j M H > (land) 214 L + M
Universal for first loop, becomes MUCH HARDER MIDSCREEN on small bodies afterwards
Must airdash lower for midscreen 2S loops so 6H can connect afterwards
Can go into low j2H (land) ground extension if you reach the corner sooner