5 M 2 M 5 S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 M 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
Max damage from 5M 2M 5S 236M starter
Works from midscreen to corner if 236M will reach, but remove jS before j214L to account for 236M travel time
5.045
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: -1.75
2 M 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 M 5 H > SD > j L L 2 H > 9 > j L L > 214 L
Max damage from typical 2M starter, viable but not recommended
Delay 5LL after the IAD loop will cause the full route to drop
5.040
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
2 M 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 S 5 H > SD > j L L 2 H > 9 > j L L > 214 L
2M starter, one IAD loop, j214L ender, recommended
5.000
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
5 M 2 M 5 S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M dl 5 M 5 S 5 H > SD > j M 2 H > 9 > j L L > j 214 L
4.995
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
2 M 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M dl 5 M 5 S 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
Max damage from typical 2M starter, with no IAD loop
4.927
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
5 M 2 M 5 S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M dl 5 M 5 S 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
Max damage from 5M 2M 5S 236M starter, with no IAD loop
Works from midscreen to corner if 236M will reach
4.857
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
IAD > j H > (land) 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M 5 M 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
Works from any single overhead
For jLM/jXS starter, remove jL after SD or jS before j214L
4.170
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
IAD > j H > (land) 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 M > 9 > j M 2 H > 9 > j L L > j 214 L
Works from any single hit jump in
From 2 hit jump in (jLM/jXS) take away one normal (jL or jM)
4.150
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
2 L 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M 5 M 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
2L starter, no IAD loop, j214L ender
3.720
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
2 L 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 M > 9 > j M 2 H > 9 > j L L > j 214 L
2L starter, one IAD loop, no 5H SD, j214L ender
3.700
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
Corner ToD
2 M 236 L > spark > 236 [ S ] > 5 H 236 L A2 > 5 L L 2 M 5 H > IAD > j M > (land) 5 L L 2 M 5 S 5 H > 9 > j M (1) 2 H > 9 > j M (1) H A1 > j 214 M A2 > (land) DR > 236 H + S > L > A2 > A1
10.041
Combo
Sparking Blast/Limit Break: Level 1 Assist: Kefla (A - Super Cannonball) Assist: Goku (SSGSS) (A - Dragon Flash Kick) Ki: 0
Midscreen Blockstring
5 L L 2 M 5 M + A1 IAD > j L S 5 L L 2 M 5 M + A1 IAD > j 236 M > (land) 236 L > Vanish
Cross up
Cancel airdash with j.236M
0
Blockstring/Mixup
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: Goku (GT) (A - Kamehameha) Assist: None Ki: 0
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