Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
Beerus orb oki
2 M 5 M > 9 > j M j L j L > 9 > j L j M > 236 M > DR > (land) 236 S
Beerus Oki setup. Great for mix ups in the corner as it levels most people blind to mix ups. If they wake up into the orbs and get hit do jump back heavy and SD (7 j.H > SD) to combo
3.610
Okizeme
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
Corner Combo with assist's
2 M 5 M > 9 > j M > 236 L > A1 > (land) 5 M 5 H > SD > j M > 9 > j M j 2 H > 214 M > Vanish > 44 > 2 M 2 S > 236 L M
Corner only
When doing the 214M dive. vanish right away straight after the input. the delayed 2M after, you can just delay it but if your unsure you can dash a bit then do it.
Assist can be any beam or any
6.361
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: Yamcha (A - Wolf Fang Fist) Assist: None Ki: 3
Corner optimul
2 M 5 M > 9 > j M > j 236 M > (land) 5 M 5 H > SD > j M j L j L > 9 > j L j M j 2 H > j 214 M > 214 L M > 2 S
Just his corner optimul combo but now with level 3, Can set up Oki after level 3 with a 2S orb. the orb will linger and they have to block it on wake up.
6.511
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 2
2 M 5 M > 9 > j M > j 236 M > (land) 5 M 5 H > SD > j M j L j L > 9 > j L j M j 2 H > j 214 M > 236 L M > L M
Optimul corner combo for beeurs with level 1 into level 2. Corner only
5.907
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 1
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