IAD j H (land) > 5 L L 5 M 2 M > 214 S > 2 M dl 5 M 5 H 5 S > 214 L > j S > SD > j M 2 H > 9 > j L L S > 214 L > j S > 236 L
Optimal corner combo. The delay 5M only needs to be done on a select few characters; Bardock, Adult Gohan, Yamcha, Gogeta, and Majin Buu (and maybe a few others, I'm not sure entirely) and it's a good habit to just always do the delay 5M so you don't have to consciously do the delay sometimes.
4.187
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
Heavy Cyclone Jump Mixups
L L A1 + L ~ 236 H > 6 > L -> L L A1 + L ~ 236 H > dl 6 > L
Corner Left/Right 50/50. Most assists can be used, assuming they have enough blockstun.
The goal is an ambiguous jL, but you can land and do whatever with enough conditioning.
You can hold 4 to fly farther out of the corner, or take the top route and press 4 at the last second for a last-minute cross-up.
0
Blockstring/Mixup
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: Any Assist: None Ki: 1
Midscreen Combos
j H > (land) 5 L L 2 M 5 M > 9 > j M L L 2 H > SD > j M L L 2 H > j 9 > j L L S > 214 H > j M H > (land) 214 L + M
The combo route for landing level 3 midscreen. After knocking them down after H flip, you'll land on the opposite side.
5.582
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 3
5 L L 2 M 5M > 9 > j M L L 2 H > 214 L > SD > j M L L 2 H > 9 > j L L L
Main solo side switch combo.
3.367
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
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