5 L > 2 L > 5 M 2 M 5 H > A1 > 2 L > 2 L > 2 M 5 M
As of 1.20, you want to finish piccolo's blockstring with 5M atleast because it is safe on block. Any other normal moves after that will require assist protection/extension after that. All other special moves other than 6S (which can still be reflected) are extremely unsafe to finish on and can get you punished.
0
Blockstring/Mixup
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
Corner BNB
2 M 5 M > j M (2) > j 5 H > j 2 H > SD > j M (1) > j L > j 5 H > j 2 H > j L L (2) > j 5 H > A1 > 214 M > (land) 2 M > 6 S > 5 H > 3 S > 2 S > 236 M > Vanish > DR > Snap
5.909
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: Goku (SSJ) (A - Kamehameha) Assist: None Ki: 0
2 M 5 M > 2 8 j M (2) > j 5 H > j H > dl SD > j L L (2) > j 2 H > dl L L (2) > j H > 214 M > HOLD 2 > (land) 5 L L > 3 S > 2 S > 236 L > Vanish > DR > Snap
Start the combo with the least amount of hitstun decay as possible. You can add the necessary delays in different parts of the combo and it will still work, this is how the author does it. Make sure to hold 2 after the M Demon Slicer, you super jump in the beginning of the combo so you are able to fall faster so you are able to catch the character again.
5.531
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
2 M 5 M > 5 H > dl 2 S > 5 H > 3 S > SD > j L L (1) > j H 2 H > jc. L L (2) > j H > 214 M
Apology Man does this combo. Make sure to delay the 2S against smaller characters... and Beerus
4.971
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
2 M 5 M > 5 H > 3 S > 2 S > 5 H > 6 S > SD > j L L (1) > j H 2 H > jc. L L (2) > 5 H > 214 M
2M or 5M starter only
4.779
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
2 M 5 M > j M (1) > 236 M > 66 j H > (land) > j L dl L (2) > j 5 H > j 2 H > jc. L L (2) > j H > 214 M
4.667
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
2 M 5 M > j M (2) > j H > j 2H > SD > j M (1) > j L H > j 2H > 8 > j L L (2) L > 214M
4.525
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
2 M 5 M > j M (1) > 236 M > 66 j H > (land) > j L L (1) > j 5 H > j 2 H > jc. L L (1) > j H > 214 M
4.467
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
5 S > 5 H > 3 S > 2 S > 6 S > 5 H > SD > j L L (1) > j 5 H > j 2 H > j L L (2) > j 5 H > 214 M
2.775
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
Corner TOD
5 M 2 M 5 H > ( spark ) > 2 L > 5 H > dl jc. H > 66 j M > j H > (land) 3 S > 2 8 j M (1) > j H 2 H > jc. L L (2) > 5 H > A2 > 214 M > (land) 2 M > 6 S > 5 H > 3 S > 2 S > 236 L > A1 > 236 H S > 2 9 > j 2 H > jc. DR > (land) 236 L M > A2 > A1
Bardock Sized and Up only! MAKE SURE YOU DHC AS LATE AS POSSIBLE OR IT WON'T KILL!
10.200
Combo
Sparking Blast/Limit Break: Level 1 Assist: Goku (GT) (A - Kamehameha) Assist: Goku (GT) (A - Kamehameha) Ki: 0 Super Kamehameha/Dragon Fist Explosion: Normal
5 M > 2 M > spark > iad. j H > (land) 5 H > iad. j H > (land) 2 M > 5 H > 3 S > 2 8 j M (2) > j 5 H > j 2 H > jc. L L (2) > j H > A2 > 214 M > (land) 6 S > 5 H > 3 S > 2 S > A1 > 5 H > jc. DR > 236 L M > A2 2 > 4 A1
MAKE SURE YOU DHC AS LATE AS POSSIBLE OR THE COMBO WON'T KILL
10.072
Combo
Sparking Blast/Limit Break: Level 1 Assist: Goku (GT) (A - Kamehameha) Assist: Goku (SSJ) (A - Kamehameha) Ki: 0 Super Kamehameha/Dragon Fist Explosion: Normal
5 M > 2 M > spark > iad. j H > (land) 5 H > iad. j H > (land) 6 S > 3 S > 2 8 M (1) > j H 2 H > jc. L L (1) > j H > A2 > 214 M > (land) 2 M > 6 S > 5 H > 3 S > 2 S > 236 L > A1 > 236 H S > 2 9 > 2 j H > jc. DR > (land) 236 L M > 4 A2
MAKE SURE YOU DHC AS LATE AS POSSIBLE OR IT WON'T KILL
10.011
Combo
Sparking Blast/Limit Break: Level 1 Assist: Goku (GT) (A - Kamehameha) Assist: Goku (SSJ) (A - Kamehameha) Ki: 0 Super Kamehameha/Dragon Fist Explosion: Normal
Midscreen BNB
2 M 5 M > j M (2) L > j 2 H > SD > dl j L L (2) > j 2 H > j L L (2) > j 5 H > 236 M > Vanish > DR
If the it's done too close to the corner, either delay the vanish or after the vanish go into M demon slicer. If the j. 5H brings you to the corner go straight into M demon slicer to save meter.
4.629
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
2 M 5 M > j L L ( 2 ) > j 2 H > SD > j L L ( 2 ) > j 2 H > j L L ( 2 ) > 214 L
Midscreen bnb, can be used anywhere.
4.050
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
Snap Mix Up
44 > 236H+S > 9 > dl jL L > dl 66 jM -> 44 > 236H+S > 9 > dl jL L > 2L
0
Snap Mix Up
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 1
Spark Midscreen
2 H > spark > Dash > 2 M > 6 S > iad. M (1) > (land) 5 M > 3 S > 2 S > 6 S > iad. M (2) > (land) 3 S > j L L (2) > j L L (2) > j H > 236 L > Vanish > DR
Tall characters have a slightly different route. Works on most of the cast otherwise. Can start off as any non scaled starters but you might have to adjust the end of the combo depending on starters. Ender can be different for more damage.
2 H > spark > Dash > 2 M > 6 S > iad. M (2) > (land) 3 S > 2 S > 6 S > iad. M (2) > (land) 3 S > j L L (2) > j L L (2) > j H > 236 L > Vanish > DR