L L 5 M 5 S 2 S H + S j M j S (Spark) (land) 66 5 S 2 S 2 9 j L L 2 H j M j H 236 L [ M H ] j S 236 L 214 L M
After spark, be sure to give yourself enough time to land or else you will end up doing JS. Works anywhere on screen.
CONFIRM THAT 5L PUNISH YOUR OPPONENT YOSHAA
2 M > 236 M > 2 M H 5 S > 236 L > (land) 5 L L 5 H > SD > M Delay H > 9 > L L L j S > 236 L
Very slight delay on the superdash can help the timing, will be updated for s3 but in the meantime this route should still be optimal.
5.426
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
2 M 2 L L L 5 S delay 5 H DELAY 66 M H + S 9 L L L 2 H 9 L L L S 214 L Vanish DR
5.164
Combo
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: None Assist: None Ki: 0
2 M 5 L L L dl > S 236 M > 2 M 2 L L L S dl H 236 M A1 > DR A1 > 7 L 66 L L M H + S (Dash Macro) 9 66 L
Universal Fuzzy setup for Vegito, the setup is specific in the timing after snapping in. 21(20) frame advantage. Dash macro into IAD is the hardest part of the combo. DOES NOT WORK ON GT GOKU. Delay the heavy and 236m after 5s or it will whiff. GL
0
Archive
Sparking Blast/Limit Break: No Sparking Nor Limit Break Assist: Goku (SSJ) (A - Kamehameha) Assist: None Ki: 0
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