5 H > SD > j 66 > j M > (land) > 66 9 > j L dl L 2 H > 9 > j L L 214 M
3.625
None
None
0
No Sparking Nor Limit Break
214 S > 5 S x2 > [ 9 ] > dl j 66 > j M > (land) 5 L > 5 H > dl SD > j 66 > j M > (land) 5 L 3 S > SD > j M L > j 9 > j L L > j 236 S > j 236 L M
3.616
None
None
0
No Sparking Nor Limit Break
Kid Buu
j H > 5 L > 5 L > 1 M 5 M > 9 > j M (1) L L 2 H > SD > j 4 L > j 4 L > j M ~ j 2 H > j 9 > j 4 L > j 4 L > j M > j H
3.610
None
None
0
No Sparking Nor Limit Break
2 M 5 M > 9 > j M j L j L > 9 > j L j M > 236 M > DR > (land) 236 S
Beerus Oki setup. Great for mix ups in the corner as it levels most people blind to mix ups. If they wake up into the orbs and get hit do jump back heavy and SD (7 j.H > SD) to combo
3.610
None
None
0
No Sparking Nor Limit Break
5 L L > 2 M > 5 M > 2 H > SD > j M L > 9 > j M L H > j 214 M
Broly solo midscreen BNB with 2H launcher (more damage, less corner carry).
3.610
None
None
0
No Sparking Nor Limit Break
j M > (land) 2 L 2 M 6 M 5 L 2 S > 66 9 > j L M L > j 9 > j L L 2 H > SD > j L L 2 H S S S S > j 236 L
Sideswitch Route that can end in 236L/H (fat throw oki , safe jump , etc)
3.607
None
None
-1.75
No Sparking Nor Limit Break
Android 21
5 H > SD > j M 2 H > 9 > j L L S > j 214 S or 236 S ~ L or M
3.600
None
None
0
No Sparking Nor Limit Break
j M L > (land) 2 M 6 M dl 2 L 5 S 5 H > dl SD > j 66 > j M L > (land) 2 S > SD > j M L L > j 9 > j L L S S S S > j 236 L
Midscreen BNB that uses the 2M > 6M link & jML rejump
3.600
None
None
-1.7
No Sparking Nor Limit Break
5 L L > 5 M > 2 M > SD > M > dl S > 214 M > 2 M 5 H 5 S > SD > 5 M L > 9 M > 5 S > 236M
Corner universal
3.597
None
None
0
No Sparking Nor Limit Break
214 M > 66 > 5 L L 2 M 5 M 5 H 5 S > SD > j dl L dl M > (land) 2 9 > j L M L j 9 > j L L 2 H [ S ] 2 M
Corner
3.590
None
None
1.5
No Sparking Nor Limit Break
Videl
2 M 5 M > 9 > j M L > j 2 H > SD > j M L > j 2 H > j 9 > j L L > j 236 M ~ M
3.582
None
None
0
No Sparking Nor Limit Break
2 L L 5 M 2 M 5 H > SD > 214 L > A1 > 236 H S > H S > SD > M > j L L > 9 DR
almost full corner carry, with any other assist its full corner carry. Can go into ghost ahki after the combo
3.565
Gogeta (SSGSS) (A - Super Dash Kick)
None
1
No Sparking Nor Limit Break
SD > j dl L dl M > (land) 9 > j L L 2 H > SD > j M 2 H > j 9 > j L L > j 236 [ S ] > j 236 L + M
3.555
None
None
0
No Sparking Nor Limit Break
5 L > 5 L > A1 > 5 M > 5 M > SD > j 66 > dl j M > (land) 9 > j L > j 214 H > 5 ( L ) L L > SD > j M > j H 2 H > j 9 > j L L L S > j 214 | 236 S ~ L | M
Corner
Fuzzy
3.542
Kid Buu (A - Arm Ball)
None
1
No Sparking Nor Limit Break
j L > j S > j 236 H > j M L > j 2 H > j 9 > j L L S > j 236 S
Fuzzy
3.538
None
None
1
No Sparking Nor Limit Break
2 H
3.535
None
None
0
No Sparking Nor Limit Break
j M L > 5 L L > 2 M > 2 S > 5 S 5 H > dl SD > j M H > j 214 L > j L L 2 H > j S S S S > j 236 L
Midscreen BNB using the post-smash j214L > jL link. You can use your double jump on medium/large sized characters, but due to the delay SD you will only be able to connect one jS > j236L.
3.525
None
None
1.65
No Sparking Nor Limit Break
5 L L L > L > j L L L > j 214 S ~ 7 S 3 S > j M > 9 > j L L L S > j 214 M
For usage when challenging with your back to the corner.
First route is easier, and builds more damage and meter (1.5 bar) than the second, but doesn't cause a slide knockdown. Assists are needed for oki/genkidama extension.
Alternate, harder route with less damage but solo SKD (j2h ender also available here):
5 L L L > 214 S ~ 7 S 3 S > j M > 9 > j L L L S > j 214 M
3352 damage, 1.2 bar build
3.514
None
None
0
No Sparking Nor Limit Break
5 L L 2 M 5 M 5 H > dl SD > j 66 > j M > (land) 66 9 > j L L > 9 > j L L 2 H [ S ] 2 M
3.507
None
None
-1.25
No Sparking Nor Limit Break
5 L L > 5 M > 2 M > 5 H > dl SD > dl j M > dl j L > (land) > 9 > j L L > 9 > j M L > j 2 H