236 M > 66 > 5 L L 2 M 5 M 5 H 5 S > SD > j dl L dl M > (land) 2 9 > j L M L > j 9 > j L L 2 H [ S ] 2 M
Corner
3.755
None
None
-1.5
No Sparking Nor Limit Break
Broly
2 M 5 M > 2 H > SD > j M L > j 9 > j L L L > 214 M > Vanish > [ L M ]
3.751
None
None
0
No Sparking Nor Limit Break
5 L L > 2 M > 5 M (4 ) > j M (2) L > j L L (2) L > A1 > 2M > 5 M (4) > j M (2) 2 H > H + S > J M ( 2 ) 2 H > j L L (2) L
Midscreen combo with ground bounce assist, V2.
Highly sensible to hitstun decay, more so than V1. Don't hesitate to leave out hits the more scaled your starter is.
3.747
Vegeta (SSGSS) (B - Infinity Breaker)
None
0
No Sparking Nor Limit Break
5 L L > 5 M (4) > 2 M > 214 L > A1 > 2 M > 5 M (4) > j M (2) L 2 H > H + S > J L L (2) 2 H > J L L (2) L
Midscreen combo with assist, using a ground bounce assist.
First version. Some bounce assist have enough hitstun to jump behind and side switch ( example : Blue Vegeta B ).
Sensible to hitstun decay, don't hesitate to leave hits out if you aren't confident.
3.743
Vegeta (SSGSS) (B - Infinity Breaker)
None
0
No Sparking Nor Limit Break
j M L > 2 M 5 M > 1 S > S H > j M L > 9 > j L L 2 H > A1 > 2 H > S H > j M L > 9 > j L L > L
Does 3682 if you don't use both M hits on the last auto combo.
3.742
Android 21 (A - Total Detonation Ball)
None
0
No Sparking Nor Limit Break
2 M 5 M > j M L L 2 H > 214 M > L + M > 214 M
Corner only works on anyone
3.738
None
None
0
No Sparking Nor Limit Break
2 S > A1 > (land) 66 > 9 > j M L L > j 2 H > SD > j M 2 H > j 9 > j L L > j 236 | 214 S ~ L | M > 236 L M
3.737
None
None
0
No Sparking Nor Limit Break
2 S > A1 > (land) 66 > 9 > j M L > j 2 H > SD > j M 2 H > j 9 > j L L > j 236 | 214 S ~ L | M > 236 L M
3.732
Frieza (A - Death Slash)
None
0
No Sparking Nor Limit Break
IAD j M L > (land) > 5 L L > IAD dl 4 j L dl > 5 L > 2 9 j L L 2 H > SD > 66 j M 66 > (land) > 9 > j L L 2 S > SD > j L L > 9 > j L L > 214 M DR
Should be universal, full corner carry, not optimal damage but I do think it's worth showing off.
3.731
None
None
0
No Sparking Nor Limit Break
2 L 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M 5 M 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
2L starter, no IAD loop, j214L ender
3.720
None
None
0
No Sparking Nor Limit Break
2 L L 5 M 2 M 5 H > dl SD > j M dl H > (land) 5 L L L > SD > j L L 2 H > j 9 > j L L L > A1 > j DR
Corner to Corner
3.718
Vegeta (SSJ) (B - Super Dash Kick)
None
1.75
No Sparking Nor Limit Break
5 L L > 2 M 5 M > 9 L L L > SD > 5 L L > 9 L L L > 236L M M
Midscreen universal if you reach the corner after 236L
3.710
None
None
0
No Sparking Nor Limit Break
j L > j M (1) H > 5 L > 5 L > 5 M > 2 S > j M ~ j L > j S > (land) 5 L > 9 > j M (1) L L 2 H > SD > j 4 L > j 4 L > j M ~ j 2 H > j 9 > j 4 L > j 4 L > j M > j H
Corner
3.700
None
None
0
No Sparking Nor Limit Break
5 L L > 2 M 5 M > 9 j L L L > SD > 5 L L > 9 L L L > 236 L L L
Midscreen Universal
3.700
None
None
0
No Sparking Nor Limit Break
2 L 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 M > 9 > j M 2 H > 9 > j L L > j 214 L
2L starter, one IAD loop, no 5H SD, j214L ender
3.700
None
None
0
No Sparking Nor Limit Break
j L M (1) H > (land) 5 L L 5 M 2 S > j M (1) L S > (land) 5 L > 9 > j L M (1) L 2 H > SD > j 4 L L M (1) 2 H > j 9 > j 4 L L M H
Corner
3.700
None
None
-1.75
No Sparking Nor Limit Break
214 S > 5 S x2 > 66 > 2 ( L ) > 2 M 5 M > 5 H > dl SD > j 66 > j M > (land) 5 L 3 S > SD > j M L > j 9 > j L L > j 236 S > j 236 L M
3.696
None
None
0
No Sparking Nor Limit Break
5 L L 2 M > 236 M > 66 > 5 L L 2 M 5 M 5 H 5 S > SD > j dl L dl M > (land) 2 9 > j L M L > j 9 > j L L 2 H 2 M
Corner
3.695
None
None
-1.5
No Sparking Nor Limit Break
j L M ~ H > 5 L L > 5 M > 2 S > j M ~ L L > j S > 5 L > 8 > j L M (1) L 2 H > SD > j L M L > j 2 H > 9 > j L L L
Corner, big only?
3.685
None
None
0
No Sparking Nor Limit Break
Frieza
j M L > 2 M 5 M > 1 S > S H > j M L > 9 > j L L 2 H > A1 > 2 H > S H > j M L > 9 > j L L > L