2L Starter

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2L Starter Corner

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2M Starter

Details Inputs Damage
2 M 5 M > 9 > j M L L > j 2 H > SD > j M L > j 9 > j L L > j [ S ] > j 214 M > 236 L M

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4.921

2M Starter Corner

Details Inputs Damage
2 M 5 M > 236 M > 5 H > SD > j M L L > j 9 > j L L > j [ S ] > j 214 M > 236 L M
Corner only

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5.172

Top Damage Combos

Inputs Damage
2 M 5 M > 236 H 8 > (land) > 8 j H > SD > 9 j M 2 j H > 214 M > A1 > (land) 66 > 5 M > 9 j M > 9 j M 2 j H > 214 M > A2 > (land) dl > 5 L L L > 236 M > 214 L M > L M > A1 > 6 A2
You want to DL the cell super so it all hits after the janemba super. you can get more by adding another J M into each bounce but i Find they can fall out of it a lot if tried
10.041
2 M 5 M > 9 > j M > j 236 M > (land) 5 M 5 H > SD > j M j L j L > 9 > j L j M j 2 H > j 214 M > 214 L M > 2 S
Just his corner optimul combo but now with level 3, Can set up Oki after level 3 with a 2S orb. the orb will linger and they have to block it on wake up.
6.511
2 M 5 M > 9 > j M > 236 L > A1 > (land) 5 M 5 H > SD > j M > 9 > j M j 2 H > 214 M > Vanish > 44 > 2 M 2 S > 236 L M
Corner only When doing the 214M dive. vanish right away straight after the input. the delayed 2M after, you can just delay it but if your unsure you can dash a bit then do it. Assist can be any beam or any
6.361