10 result(s)
Character Inputs Damage Assist Assist Ki Sparking Blast/Limit Break
2 M 5 M > 236 H 8 > (land) > 8 j H > SD > 9 j M 2 j H > 214 M > A1 > (land) 66 > 5 M > 9 j M > 9 j M 2 j H > 214 M > A2 > (land) dl > 5 L L L > 236 M > 214 L M > L M > A1 > 6 A2
You want to DL the cell super so it all hits after the janemba super. you can get more by adding another J M into each bounce but i Find they can fall out of it a lot if tried
10.041 Janemba (B - Demonic Blade) Cell (C - Perfect Attack) 6 No Sparking Nor Limit Break
2 M 5 M > 9 > j M > j 236 M > (land) 5 M 5 H > SD > j M j L j L > 9 > j L j M j 2 H > j 214 M > 214 L M > 2 S
Just his corner optimul combo but now with level 3, Can set up Oki after level 3 with a 2S orb. the orb will linger and they have to block it on wake up.
6.511 None None 2 No Sparking Nor Limit Break
2 M 5 M > 9 > j M > 236 L > A1 > (land) 5 M 5 H > SD > j M > 9 > j M j 2 H > 214 M > Vanish > 44 > 2 M 2 S > 236 L M
Corner only When doing the 214M dive. vanish right away straight after the input. the delayed 2M after, you can just delay it but if your unsure you can dash a bit then do it. Assist can be any beam or any
6.361 Yamcha (A - Wolf Fang Fist) None 3 No Sparking Nor Limit Break
2 M 5 M > 9 > j M > j 236 M > (land) 5 M 5 H > SD > j M j L j L > 9 > j L j M j 2 H > j 214 M > 236 L M > L M
Optimul corner combo for beeurs with level 1 into level 2. Corner only
5.907 None None 1 No Sparking Nor Limit Break
2 M 5 M > 236 M > 5 H > SD > j M L L > j 9 > j L L > j [ S ] > j 214 M > 236 L M
Corner only

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5.172 None None 0 No Sparking Nor Limit Break
2 M 5 M > 9 > j M L L > j 2 H > SD > j M L > j 9 > j L L > j [ S ] > j 214 M > 236 L M

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4.921 None None 0 No Sparking Nor Limit Break
Beerus 2 M 5 M > 9 > j M L L > j 2 H > SD > j M L > j 9 > j L L > j [ S ] > j 214 M > 236 L M 4.921 None None 0 No Sparking Nor Limit Break
2 M 5 M > 9 > j M j L j L > 9 > j L j M > 236 M > DR > (land) 236 S
Beerus Oki setup. Great for mix ups in the corner as it levels most people blind to mix ups. If they wake up into the orbs and get hit do jump back heavy and SD (7 j.H > SD) to combo
3.610 None None 0 No Sparking Nor Limit Break
5 L 5 H > DR
Kara cancel DR. if timed correctly you can kara cancel Beerus's 5H in DR canceling the animation. First Found by HexPro 99 https://twitter.com/HexPro99/status/1233239616561520640
1.400 None None 0 No Sparking Nor Limit Break
5 L L > 5 M M > 214 L > A1 > 66 j H
Beerus corner basic blockstring
0 None None 0 No Sparking Nor Limit Break