2L Starter

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2L Starter Corner

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2M Starter

Details Inputs Damage
2 M 5 M > 9 > j M L L > j 2 H > SD > j M L L > j 2 H > j 9 > j L L L > 236 L M 4.935

2M Starter Corner

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Top Damage Combos

Inputs Damage
236 M > spark > 2 M 5 H > SD > j M dl S dl > j 236 L > (land) > 5 L > 9 > j M L dl S 236 L > (land) > 5 L > 9 > j M L dl S > j 236 L > (land) > 5 L > 9 > j L L 2 H > j L L S > j 236 L > spark > dl j [ DR ] > A1 > (land) > 214 L > 214 L + M
Can work without the Snap > 214L link too
10.512
236 M > 2 M > 5 H > 236 M > spark > 2 M > 5 H > SD > j M S > 236 L (slightly delayed) > 5 L > 8 (or) 9 > j L L > j S (slightly delayed) > 236 L (delayed) > 5 L > 8 (or) 9 > j L L > j S (slightly delayed) > 236 L (delayed) > 5 L > 8 (or) 9 > j L L 2H > 8 (or) 9 > j L L L > A1 > 214 S > A2 > (air) DR > 236 L M > A1 > 4 A2
SSGSS Goku: corner blockstring into a framtrap which leads to a TOD (1bar + spark + assists) & Adult Gohan gets level 1 potential unleashed.
10.305
5 M > 2 M > 236 M > 2 M 5 M > 9 > L > L > S > 66 > L > S > L > L > 9 > L > L > S > 66 > L > S > L > L > L > S H > L > L > 2 H > 8 > L > L > S > 236 L > Vanish > S > 214 H > 214 L M
Corner After 236M, ensure 2M connects low (or delay 5M). Otherwise the opponent would be a bit too high and j.LL would gain unwanted height. Don't rush for j.S after air-dash j.L, as j.L would push the dummy upward very slightly. Delaying j.S by a frame or two would make Goku relatively lower and create a longer window to link 5L.
10.000