14 result(s)
Character Inputs Damage Assist Assist Ki Sparking Blast/Limit Break
236 M > spark > 2 M 5 H > SD > j M dl S dl > j 236 L > (land) > 5 L > 9 > j M L dl S 236 L > (land) > 5 L > 9 > j M L dl S > j 236 L > (land) > 5 L > 9 > j L L 2 H > j L L S > j 236 L > spark > dl j [ DR ] > A1 > (land) > 214 L > 214 L + M
Can work without the Snap > 214L link too
10.512 None None 2.25 Level 3 + Limit Break
236 M > 2 M > 5 H > 236 M > spark > 2 M > 5 H > SD > j M S > 236 L (slightly delayed) > 5 L > 8 (or) 9 > j L L > j S (slightly delayed) > 236 L (delayed) > 5 L > 8 (or) 9 > j L L > j S (slightly delayed) > 236 L (delayed) > 5 L > 8 (or) 9 > j L L 2H > 8 (or) 9 > j L L L > A1 > 214 S > A2 > (air) DR > 236 L M > A1 > 4 A2
SSGSS Goku: corner blockstring into a framtrap which leads to a TOD (1bar + spark + assists) & Adult Gohan gets level 1 potential unleashed.
10.305 Gohan (Adult) (A - Jet Uppercut) Android 21 (A - Total Detonation Ball) 1 Level 1
5 M > 2 M > 236 M > 2 M 5 M > 9 > L > L > S > 66 > L > S > L > L > 9 > L > L > S > 66 > L > S > L > L > L > S H > L > L > 2 H > 8 > L > L > S > 236 L > Vanish > S > 214 H > 214 L M
Corner After 236M, ensure 2M connects low (or delay 5M). Otherwise the opponent would be a bit too high and j.LL would gain unwanted height. Don't rush for j.S after air-dash j.L, as j.L would push the dummy upward very slightly. Delaying j.S by a frame or two would make Goku relatively lower and create a longer window to link 5L.
10.000 None None 3 Starts With Sparking
2 H > 214 S > dl j S > dl j 236 L > (land) > 5 L > j L L > dl j S > 236 L > (land) > 5 L > j L L > dl j S > 236 L > (land) > 5 L > j L L 2 H > 9 j L L L > A1 > DR > [Snap] or 236 L M
2H Combo Near a Corner. Can End With Snap Using An Assist Or Use A Super For More Damage. Works In And Out Of The Corner.
5.841 Vegeta (SSJ) (A - Consecutive Energy Blast) None 0 No Sparking Nor Limit Break
2 H > SD > j M L L 2 H > 9 > j L L S 214 L > A1 > (land) > 5 H > SD > j M S j 236 L > (land) > 5 L > 9 > j L L 2 H > 9 > j L L L > A2 > j 214 M
Corner Only Universal.
5.346 Goku (SSJ) (A - Kamehameha) Gohan (Teen) (A - Super Dragon Flight) 0 No Sparking Nor Limit Break
Goku (SSGSS) 2 M 5 M > 9 > j M L L > j 2 H > SD > j M L L > j 2 H > j 9 > j L L L > 236 L M 4.935 None None 0 No Sparking Nor Limit Break
2 M 5 M > 9 j M L L > 9 j L M H > A1 > 2 9 j M L L 2 H > SD > j M L L 2 H > 9 j L L > j 214 M
Basic Midscreen BnB With 2M Starter Using Android's 21 Assist. Ends With Sliding Knockdown And Has Decent Corner Carry.
4.789 Android 21 (A - Total Detonation Ball) None 0 No Sparking Nor Limit Break
5 H dl > SD > j 66 > j M > (land) > 66 9 > j L L 2 H > 9 > j L L 214 M
3.625 None None 0 No Sparking Nor Limit Break
5 H > SD > j 66 > j M > (land) > 66 9 > j L dl L 2 H > 9 > j L L 214 M
3.625 None None 0 No Sparking Nor Limit Break
IAD j H 5 L L > IAD > j M L > (land) > 66 9 > j L M dl L > 9 > j L L 2 H > SD > j L L > j 214 M
3.430 None None 0 No Sparking Nor Limit Break
5 H dl > SD > j 66 > j M > (land) > 66 9 > j L M dl L > dl 9 > j L L 214 M
3.400 None None 0 No Sparking Nor Limit Break
96 > j S > 5 L L > 5 M 2 M > 5 H 2 H > j 236 L > A1 > 2 L L > 5 M 2 M > 5 H 2 H > j 236 L + A2 > 5 L L > 214 M
true blockstring. end with command grab or continue the blockstring with previous notations.
0 Gohan (Teen) (A - Super Dragon Flight) Goku (SSJ) (A - Kamehameha) 0 No Sparking Nor Limit Break
214 L + M ( Level 3) 2 9 2 (land) 2 L 2 9 2 66 j L 2 9 2 j L 9 j M 9 j M 4 S 66 9 6 j S
j.M4S is an option select, it'll automatically reflect reversals if the j.M goes through. 2 9 2 66 j. L is not a safejump
0 None None 0 No Sparking Nor Limit Break
5 L L 5 M + A1 5 H dl 214 L -> 5 L L 5 M 2 M A2 5H dl 214 L
Corner only. For multi hit assist call during the 5M. For quick single hit assist call during the 5H. Delay 214L to make sure the enemy is no longe rin blockstun. Time assist call properly can range from being -13 to +1 on block.
0 Goku (SSJ) (A - Kamehameha) Tien (A - Dodon Ray) 0 No Sparking Nor Limit Break