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CharacterInputsDamageTypeSubmited
6 6 > 2 S > 2 H > 236 K > j. K > 6 6 j. K > j. D
test
test
235 Combo17-06-21
623 K dl. 236 K 66 K 2 H j. S j. D D 214 K
I'll add a video later because this can be a bit hard to read. But if you do get it then you can in general use this in any situation as long as you can grab your, opponent.
196 Combo03-04-21
2H > (mc) j.P > (lands) f5S > 2H > j.214K > (lands) f5S > 214[X]66 Treasure Hunt > 5S > 236H > 2H > j9 > j.S > j.D > (mc) j.D > j.214P > (lands) 236H > 669 > j.S > j.D > (mc) > j.D > j.623K(1) > (lands) 236H > 2S > (mc)
(Starting Mist Finer: Lv.1) The beginning part up till Treasure Hunt and 5S is applicable to many characters, but the delay-on-hit coin after 5S seems to be Sol specific (in order to combo 2H after coin).
0 Combo07-03-20
5S > 5H > 236H > 6 > f5S > 2H > j.214K > (lands) 236H > 8 > j66 > j.K > j.S > j.H > j.D > (lands) 2H > j9 > j.S > j.D > (mc) j.D > j.214P > (lands) 236H > 669 > j.D > (mc) j.D > j.623K(1) > (lands) 236H > 2S > (mc)
(Starting Mist Finer: Lv.1) The beginning segment may be Zato specific, as you do not have enough time to walk forward for f5S>2H to combo on other characters. But you can simply use Lv.2 Mist Finer after f5S on others.
0 Combo07-03-20
5S > 5H > 236H > 66 > 5S > 5H > 236H > 66 > 5S > 6P > 27 > j66 > j.S > j.H > (mc) j.P > j.D > (lands) 669 > j.D > (mc) j.H > j.D > (mc) j.D > (lands) 29 > j.D > (mc) j.K > j.D > j.623K(1) > 426P > YRC
(Starting Mist Finer: Lv.1) A few of the characters allow Johnny to loop 5S>5H>236H twice in the corner (or 5S>5H>236H followed by 5K>5H>236H due to pushback), thus you can level up to Mist Finer Lv.3 without having to use any more than 2 coins.
0 Combo07-03-20