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Character
Inputs
Damage
Type
Submited
5 B > 5 C > 3 C > 9 > j. B C > 66 > j. B C (land) > 9 > j. B C > 66 > j. C (land) > 9 > j. B C > 66 > j. C (land) > 5 B > 236 A > 2 C > 236 B
works anywhere, and haven't had any issues with any of the characters so far. I try to hit the initial j. B on the way up as opposed to waiting for the peak of the jump. You still have room for an install combo after 236 B as well
Alternatively: You can end the combo with 5 B > 236 C for a true knockdown state.
1.154
Combo
31-05-20
5 C > 2 C > 3 C > 9 > j. A > j. B > j. C > 2 C > 9 > j. B > 66 > j. B > 2 C > 9 > j. B > 66 > j. B > 5 B > 2 B > 6 A > [ 4 ] 5 B > 2 B > 5 C > 6 C > 236 B + C > 5 B > 2 B > 6 A > 5 B > 2 B > 5 C
You have to be quite close to your opponent in order to pull this off. There are probably better combos out there. Mostly posting this here so the TFH section isn't so lonely. If this is inaccurate feel free to remove I guess.