| Entry ID: 1118 / Goku (GT) Okizeme |
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| xx j 2 H > (land) > 44 > 9 > dl j H |
| Video: |
| Comment: |
| From any route ending with j2H in the corner, this works to cover all techs/wakeups that aren't delayed stand. Counter hits 2h, safe jumps invincible reversals. Backdash and hold 9 can be buffered, but jH has to be timed slightly after the apex of the jump. Video shows the oki setup vs various wakeup options including dash out. |

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