Goku Black

Dragon Ball FighterZ list

Midscreen Combos

Character Inputs Damage Type
5 M 2 M 5 S 5 H > SD > j M L 2 H > 9 > j L L S > j 2 3 6 H
Universal. Carries just about Corner to Corner.
4.615 Combo
2 M 5 M 5 S 5 H > 2 1 4 L > dl M 2 H > 9 > j L L L
Universal. Saves SD for stronger Vanish extensions. Can be extended with various assists if timed properly.
4.223 Combo

Corner Combos

Character Inputs Damage Type
2 M dl 5 M 5 S dl 5 H > dl SD > dl j L H (land) 5 L L L > SD > j M L L 2 H > 9 > j L L S > j 2 3 6 M
Corner route. Doesn't work on smalls. The H in jLH has a slight delay. Timings for each delay after the 5H Smash are below. SD is done right after the wallbounce of the 5H jL is done right at the apex of the SD 'hit bounce' jH is done as your opponent is almost directly above you.
5.245 Combo
2 M 5 M > 9 j M S > j 2 1 4 M > dl 66 dl j. M S > (land) 5 S dl 5 H > SD > j M L 2 H > 9 > j L L S > j 2 3 6 M
Corner only & universal. Slightly delay the airdash after M Divekick. Try to get the jM after the airdash to hit as late as possible and slightly delay the jS after it. Delay the 5H to have it all come together afterwards. It's a tough route.
5.037 Combo
2 M 5 M > j M S > j 2 1 4 M > dl. j S > (land) 6 6 2 M 5 H 5 S > SD > j M L 2 H > 9 > j L L S > j 2 3 6 M
Universal. On non-small characters, you don't have to do a delay jS into dash up 2M. You can just land and hit 2M dl. 5M 5H 5S > SD. It's also better to jump back into the jMS > j214M if you're smack in the corner.
5.027 Combo
2 M 5 M > j M S > j 2 1 4 M > 2 M 5 H 5 S > SD > j M L 2 H > 9 > j L L S > j 2 3 6 M
Easy & universal corner BnB
4.922 Combo

Sparking

Character Inputs Damage Type
2M 5M > 9 > jM > j214L > spark > 2M 5S > 236S > Vanish > 66 > jM > 5M > 9 > jM > jM > j214H > SD > jM2H > jLLS > j236L > j214H+S
Midscreen
7.831 Combo

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