2 H dl j 214 M > spark > 2 M 5 H > 9 > j M 2 H > 9 > j L L L A2 j 214 M > 2 M 5 H > 9 > j L L 2 H > 9 > j L L L A1 j 214 M DR > 236 L > 236 L + M > A1 > A2 > A2
10.009
Combo
18 Corner Assist Combo
Character
Inputs
Damage
Type
2 M > 5 M > 9 > j M 2 H > SD > j M 2 H > 9 > j L L > A1 > 214 H > 214 H > (land) > 5 M > j M 2 H > 9 > j L L L > A2 > 214 M > DR > 236 L + M
Works with assists with slight pop up but good hitstun, Beerus B, Bardock B, Base Vegeta B etc
6.702
Combo
18 Corner Assist Combo
Character
Inputs
Damage
Type
2 M 5 M > 9 > j L L L > A1 > j 214 H > (land) > 2 M 5 H > 214 H > 2 S 2 M 5 M > 9 > j L L 2 H > 9 > j L L 2 H > 236 L + M
works with slight pop up, good hitstun, Beerus B, Base Vegeta A etc
6.177
Combo
Solo Corner Combo
Character
Inputs
Damage
Type
5 M 2 M 5 H > 2 S 2 M 5 H SD > 66 > j M > 9 > j L L 2 H > 9 > j L L 2 H > 236 + DR
Corner Rejump
5.615
Combo
18 Corner Assist Combo
Character
Inputs
Damage
Type
2 M 5 M > 9 > j L L L > A2 > 2 M 5 H > 2 S 2 M 5 H > SD > j L L 2 H > 9 > j L L L > A1 > j 214 M > DR > 236 L > 236 L + M
Works with any assist
5.612
Combo
Solo Corner Combo
Character
Inputs
Damage
Type
2 M 5 M > 9 > j L L 2 H > dl j 214 M > 2 M 5 H SD > j L L 2 H > 9 > j L L 2 H > 236 L + M
5.400
Combo
Midscreen Combo
Character
Inputs
Damage
Type
2 M 5 M > 9 > j M > 9 > j M H A1 > j 214 M > (land) 2 M 5 M > 9 > j M 2 H > SD > j L M 2 H > j L L L
Midscreen universal sliding knockdown
5.256
Combo
Android 18 Assist Combo
Character
Inputs
Damage
Type
2 M 5 M 2 H dl 214 M > 66 > 2 M 5 M > 9 > j L L 2 H > 9 > j L L L A1 214 M L+M
can be done anywhere on anyone, needs pop up assist though, as well as Videl
4.916
Combo
Android 18 Assist Combo
Character
Inputs
Damage
Type
5 M 2 M > 5 H SD > dl SD > 66 > j M > 9 > j L L 2 H > 9 > j L L L > A2 j 214 M > DR
can be done anywhere, assists can be any pop up assist
4.774
Combo
18 Corner Snap Mix
Character
Inputs
Damage
Type
2 M 5 M > j M L L 2 H > 214 M > L + M > 214 M
Corner only works on anyone
3.738
Snap Mix Up
Midscreen Mix
Character
Inputs
Damage
Type
5LL > 2 M 5 M > 2H > A1 > j214M -> 66 > jM (land) (land) -> 5LL 2M 5M
very Basic blockstring with crossup overhead, basically a building block which you can expand on by including alot more options depending on your assist
0
Blockstring/Mixup
Midscreen Mix
Character
Inputs
Damage
Type
5 L L > 2 M 5 M > 5 H > A1 > 214 M
works for 20f minimum assist, IAD jH or jML for overhead, jL 5L or 2L for low, low option applies only if opponent is crouching, but will get double overhead regardless
0
Blockstring/Mixup
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