Piccolo

Dragon Ball FighterZ list

Corner TOD

Character Inputs Damage Type
5 M 2 M 5 H > ( spark ) > 2 L > 5 H > dl jc. H > 66 j M > j H > (land) 3 S > 2 8 j M (1) > j H 2 H > jc. L L (2) > 5 H > A2 > 214 M > (land) 2 M > 6 S > 5 H > 3 S > 2 S > 236 L > A1 > 236 H S > 2 9 > j 2 H > jc. DR > (land) 236 L M > A2 > A1
Bardock Sized and Up only! MAKE SURE YOU DHC AS LATE AS POSSIBLE OR IT WON'T KILL!
10.200 Combo
5 M > 2 M > spark > iad. j H > (land) 5 H > iad. j H > (land) 2 M > 5 H > 3 S > 2 8 j M (2) > j 5 H > j 2 H > jc. L L (2) > j H > A2 > 214 M > (land) 6 S > 5 H > 3 S > 2 S > A1 > 5 H > jc. DR > 236 L M > A2 2 > 4 A1
MAKE SURE YOU DHC AS LATE AS POSSIBLE OR THE COMBO WON'T KILL
10.072 Combo
5 M > 2 M > spark > iad. j H > (land) 5 H > iad. j H > (land) 6 S > 3 S > 2 8 M (1) > j H 2 H > jc. L L (1) > j H > A2 > 214 M > (land) 2 M > 6 S > 5 H > 3 S > 2 S > 236 L > A1 > 236 H S > 2 9 > 2 j H > jc. DR > (land) 236 L M > 4 A2
MAKE SURE YOU DHC AS LATE AS POSSIBLE OR IT WON'T KILL
10.011 Combo

Corner BNB

Character Inputs Damage Type
2 M 5 M > j M (2) > j 5 H > j 2 H > SD > j M (1) > j L > j 5 H > j 2 H > j L L (2) > j 5 H > A1 > 214 M > (land) 2 M > 6 S > 5 H > 3 S > 2 S > 236 M > Vanish > DR > Snap
5.909 Combo
2 M 5 M > 2 8 j M (2) > j 5 H > j H > dl SD > j L L (2) > j 2 H > dl L L (2) > j H > 214 M > HOLD 2 > (land) 5 L L > 3 S > 2 S > 236 L > Vanish > DR > Snap
Start the combo with the least amount of hitstun decay as possible. You can add the necessary delays in different parts of the combo and it will still work, this is how the author does it. Make sure to hold 2 after the M Demon Slicer, you super jump in the beginning of the combo so you are able to fall faster so you are able to catch the character again.
5.531 Combo
2 M 5 M > 5 H > dl 2 S > 5 H > 3 S > SD > j L L (1) > j H 2 H > jc. L L (2) > j H > 214 M
Apology Man does this combo. Make sure to delay the 2S against smaller characters... and Beerus
4.971 Combo
2 M 5 M > 5 H > 3 S > 2 S > 5 H > 6 S > SD > j L L (1) > j H 2 H > jc. L L (2) > 5 H > 214 M
2M or 5M starter only
4.779 Combo
2 M 5 M > j M (1) > 236 M > 66 j H > (land) > j L dl L (2) > j 5 H > j 2 H > jc. L L (2) > j H > 214 M
4.667 Combo
2 M 5 M > j M (2) > j H > j 2H > SD > j M (1) > j L H > j 2H > 8 > j L L (2) L > 214M
4.525 Combo
2 M 5 M > j M (1) > 236 M > 66 j H > (land) > j L L (1) > j 5 H > j 2 H > jc. L L (1) > j H > 214 M
4.467 Combo
5 S > 5 H > 3 S > 2 S > 6 S > 5 H > SD > j L L (1) > j 5 H > j 2 H > j L L (2) > j 5 H > 214 M
2.775 Combo

Spark Midscreen

Character Inputs Damage Type
2 H > spark > Dash > 2 M > 6 S > iad. M (1) > (land) 5 M > 3 S > 2 S > 6 S > iad. M (2) > (land) 3 S > j L L (2) > j L L (2) > j H > 236 L > Vanish > DR
Tall characters have a slightly different route. Works on most of the cast otherwise. Can start off as any non scaled starters but you might have to adjust the end of the combo depending on starters. Ender can be different for more damage.
5.565 Combo
2 H > spark > Dash > 2 M > 6 S > iad. M (2) > (land) 3 S > 2 S > 6 S > iad. M (2) > (land) 3 S > j L L (2) > j L L (2) > j H > 236 L > Vanish > DR
This is the tall character version of the combo.
5.499 Combo

Midscreen BNB

Character Inputs Damage Type
2 M 5 M > j M (2) L > j 2 H > SD > dl j L L (2) > j 2 H > j L L (2) > j 5 H > 236 M > Vanish > DR
If the it's done too close to the corner, either delay the vanish or after the vanish go into M demon slicer. If the j. 5H brings you to the corner go straight into M demon slicer to save meter.
4.629 Combo
2 M 5 M > j L L ( 2 ) > j 2 H > SD > j L L ( 2 ) > j 2 H > j L L ( 2 ) > 214 L
Midscreen bnb, can be used anywhere.
4.050 Combo

Super Dash Combo

Character Inputs Damage Type
SD > j L L (2) > j 2 H > jc. L L (2) > j H > 236 M > Vanish > DR
Only works with Bardock, Yamcha, Gogeta, Cell, Majin Buu, & Videl.
2.771 Combo

Basic Blockstring

Character Inputs Damage Type
5 L > 2 L > 5 M 2 M 5 H > A1 > 2 L > 2 L > 2 M 5 M
As of 1.20, you want to finish piccolo's blockstring with 5M atleast because it is safe on block. Any other normal moves after that will require assist protection/extension after that. All other special moves other than 6S (which can still be reflected) are extremely unsafe to finish on and can get you punished.
0 Blockstring/Mixup

Snap Mix Up

Character Inputs Damage Type
44 > 236H+S > 9 > dl jL L > dl 66 jM -> 44 > 236H+S > 9 > dl jL L > 2L
0 Snap Mix Up

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