236 M > spark > 2 M 5 H > SD > j M dl S dl > j 236 L > (land) > 5 L > 9 > j M L dl S 236 L > (land) > 5 L > 9 > j M L dl S > j 236 L > (land) > 5 L > 9 > j L L 2 H > j L L S > j 236 L > spark > dl j [ DR ] > A1 > (land) > 214 L > 214 L + M
Can work without the Snap > 214L link too
10.512
Combo
Level 3 Okizeme
Character
Inputs
Damage
Type
214 L + M ( Level 3)
2 9 2 (land) 2 L
2 9 2 66 j L
2 9 2 j L
9 j M
9 j M 4 S
66 9 6 j S
j.M4S is an option select, it'll automatically reflect reversals if the j.M goes through.
2 9 2 66 j. L is not a safejump
0
Okizeme
Corner Mixup
Character
Inputs
Damage
Type
5 L L 5 M + A1 5 H dl 214 L
-> 5 L L 5 M 2 M A2 5H dl 214 L
Corner only. For multi hit assist call during the 5M. For quick single hit assist call during the 5H. Delay 214L to make sure the enemy is no longe rin blockstun. Time assist call properly can range from being -13 to +1 on block.