2 M 5 H > 236 M > spark > 66 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > (land) 5 H > 8 > j S > j 66 M S > 5 H 2 S > 2 9 > j M 2 H > 9 > j M H dl A1 > j DR > (land) > 236 L + M [ 8 ] > A1 > 4 + A2
Works with any pop up assist that lets Goku SSJ DR airborne or an assist that let's him do it grounded (e.g. Gogeta, Goku, Vegeta SSJ)
10.128
Combo
2 M 5 H > 236 M > spark > 66 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > 5 H 2 S > 2 9 > j L L L > dl Vanish > (land) 236 S > 214 L + M
Universal, corner only
8.510
Combo
2 H > spark > 66 5 ( L ) L L > 2 9 > j 236 M > (land) 5 L 5 H > 7 > dl j S > j 66 M dl S > (land) 5 H > 7 > dl j S > j 66 M dl S > (land) 5 H 2 S > 2 9 > j L L > 9 > j L M H > dl Vanish > (land) > 236 S > 214 L + M
Jumping backwards lets you gain more meter from air-dashing a larger distance
8.440
Combo
2 H > SD > j M 2 H > 9 > j M 2 H > j 236 H > dl j M S > (land) 5 S 5 H > 8 > j S > j 66 M S > (land) 5 H 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L > Vanish > j 236 L > j 236 H + S
Universal, corner only
8.252
Combo
2 M 5 H 236 M > spark > 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M > 9 > j S > j 66 dl M dl S > (land) 5 M > 9 > j L L L > dl Vanish > (land) 236 S > 214 L + M
Can probably do 5M 2S djLLL vanish land beam lv3
8.159
Combo
2 M 5 M > spark > 66 2 M 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > 5 H 2 S > 2 9 > j L L L > dl Vanish > (land) 236 S > 214 L + M
Technically can do this with 0 meter start, and then just DHC into someone else's lv3? With like jLL214M > UZC
7.907
Combo
2 M 5 M > 9 > j M > 9 > j M > j 236 S [ 2 ] (5) > spark > 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M 2 S > 2 9 j L L 2 H > SD > j M L L 2 H > 9 > j L L L > (land) 214 L + M
7.590
Combo
2 M 5 M > spark > 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M > 9 > j S > j 66 dl M dl S > 5 M 2 S > 2 9 > j M L 2 H > SD > j M L L 2 H > 9 > j L L L > (land) 66 214 L + M
Dash gain's a little meter when you land. The delays on jM and jS are hard to get first but when you do, they're easy to get consistently
7.526
Combo
2 M 5 M > spark > 2 M > 8 > j S > j 66 M S > (land) 5 S > 8 > j S > j 66 M S > (land) 5 S > 8 > j S > j 66 M S > (land) 5 M > 9 j M 2 H > SD > j M 2 H > 9 > j L L L > (land) 214 L + M
7.433
Combo
2 H > SD > j L M L 2 H > j 236 H > dl [ Vanish ] j S > 66 j M S > (land) 66 5 M 2 S > 2 9 > j L L 2 H > 9 > j L L > j 214 M > Vanish > SD > j L L > j 214 L > j 236 L + M
jLML2H is just to gain a full meter~
Hold Vanish at the timing of the ground bounce sound from j236H
7.240
Combo
2 M 5 M > spark > 66 2 M > 9 > j S > j 66 M S > (land) 66 2 M > 236 S > [ Vanish ] > j S > j 66 M S > (land) 5 M 2 S > 2 9 j L L 2 H > SD > j M L 2 H > 9 > j L L L > dl j 236 H + S
6.879
Combo
2 M 5 M > 9 > j M > 9 > j M S > j 214 M > dl j 236 M > (land) 5 L 5 S (2) 5 H SD > j 66 dl L dl S > j 236 S [ 2 ] > (land) > 2 9 > j L M L 2 H > 9 > j L L S > j 214 M > Vanish > j 236 L > j 236 H + S
End in j214M > j236L+M[2] > Z Change for more damage
6.614
Combo
2 H > SD > j M 2 H > 9 j M 2 H > j 236 H > dl j M S > (land) dl 5 H dl 5 S (5) 2 S dl 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L
Universal, corner only. If you use more normals before the j236H to gain more meter, cut some normals towards the latter part of the combo
6.449
Combo
2 H > SD > j M 2 H > 9 j M 2 H > j 236 H > dl j M S > (land) 5 S 5 H > SD > j 66 M > (land) 66 9 > j L L 2 H > 9 > j L L 2 H > j 214 L > j 236 L + M
Universal, Corner only
6.267
Combo
2 H > SD > j M 2 H > 9 j M 2 H > j 236 H > dl j M > (land) 5 M 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L > j 236 L + M
Universal, corner only
6.127
Combo
2 M 5 M > 9 > j M > 9 > j M > j 214 M > j 236 M > (land) 5 L 5 H 5 S (5) 2 S dl 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L > j 236 H + S
Ending in jS j214M gives 2 bars and lets you vanish > j236L > j236H+S, or jS > j214M[2] > Z Change
6.074
Combo
2 M 5 M > j M > j 214 M > j 236 M (land) 5 L 5 S 5 H 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L > 236 L + M
Universal
5.812
Combo
2 M 5 M > 9 > j M L L 2 H > SD > j M L L 2 H > 7 > j L dl L S > j L L S 236 L
Delay may vary from different starter (e.g. 2H, DR) and depending on character, but the combo works on everyone (except on Cooler from DR)
4.575
Combo
5 M 2 M 5 H > dl SD > j 66 > j M > (land) 66 9 > j L M 2 H > 7 j L dl L S dl j L L S > j 236 L
Not universal, doesn't work on GT Goku and maybe Gotenks. (Could be others, not aware of any at time of posting)
4.510
Combo
2 L 5 L L 2 M 5 M 2 S > SD > j M dl L L > 9 dl j L L S > j 214 M > j 236 M > j L S > (land) 5 S 5 H 2 S > SD > j L L S > j 214 M > j 236 L + M [ 2 ] > okizeme
Works from midscreen with all the normals, if you start from the corner do a shorter starting sequence like 2L 5LL 2M 5M jM214M
4.485
Combo
5 M 2 M 5 H > dl SD > j 66 > j M > (land) 66 9 > j L L 2 H > 9 > j L L S > j 236 L
Universal, works in the corner. Does less damage than doing universal meaty jS extension from 5M 2M 2H but gets you closer to the corner to possibly use assists to extend the combo
4.135
Combo
2 H > SD > j M L L 2 H > 7 j L dl L S > j L L S 236 L
Midscreen solo
3.905
Combo
5 L 5 L 2 M dl 5 M 2 S > 66 2 9 > j L > 9 > j L L 2 H > SD > j L L S > j 236 L
Side Switch
3.245
Combo
66 5 L L 2 M 2 S > 66 9 > j L dl M > 9 > j L L 2 H > SD > j L L S > j 236 L (read notes)
Side switch. After dl. jM jump towards your opponent not away from them.
3.205
Combo
236 S > Vanish > 66 2 M 5 M 2 S > SD > j M L 2 H > 9 > j L L S > j 236 L
Universal
2.925
Combo
2 L 5 L L 2 M 5 M 5 H + A1 dl 214 M > j 66 j M S -> 2 L 5 L L 2 M 5 M 5 H + A1 dl 214 M > 2 M
Gapless
0
Blockstring/Mixup
DR > A1 > 44 9 j M H > H + S > A1 > 66 M -> DR > A1 > 44 9 j M H > H + S > A1 > 2 M
0
Snap Mix Up
Sj IAD > H A1
Cross: Hold 2.
Same side: Dont hold directions.
Beats everything except for jump. Use this if you think they are going to enter pressing buttoms, blocking, lvl 3, or shoryu.
If they enter pressing buttoms they eat H then bardock asist and its free confirmable.