| Character |
Inputs |
Damage |
Type |
|
|
2 M 5 H > dl SD > j 6 6 > j L M [ 1 ] > (land) 6 6 9 > j L M [ 2 ] > dl j 9 > j L M [ 2 ] j S S S S Vanish > SD > j L M [ 2 ] 236 S > j 236 H S
Out of Corner Rejump into side switch. Can end combo with j236S after jSSSS instead to save bar and keep corner positioning.
|
5.148 |
Combo |
|
|
5 M 2 M 5 H > dl SD > j 66 > j L M (1) > (land) 66 9 > j L L 2 H > 9 > j L L 236 S
Midscreen rejump jLM version
|
4.136 |
Combo |
| Character |
Inputs |
Damage |
Type |
|
|
5 L L 2 M 5 M > 9 > j M L L 2 H > SD > j M L 2 H > 9 > j L L 236 S -> 5 L L 2 M 5 M > 9 > j M L L 2 H > SD > j M L 2 H > 9 > j L L L
236S ender for more damage but less oki. jLLL ender for better oki
|
3.299 |
Combo |
| Character |
Inputs |
Damage |
Type |
|
|
6 H > 5 S > 5 H > H + S > J M (2) > j L L (2) L > A1 >2 M > 5 M (4) > j L L (2) 2 H > J L L (2) > j 236 S
BNB with ground bounce assists.
For corner carry. Might not be optimized at all.
|
3.159 |
Combo |
| Character |
Inputs |
Damage |
Type |
|
|
2 H > SD > j H > 214 L M > 6 6 > 6 9 > j H
|
0 |
Okizeme |
|
|
2 H > SD > j M L 2 H > 9 > j L L 236 S > 8 > j H
|
0 |
Okizeme |