| Character |
Inputs |
Damage |
Type |
|
|
2 M 5 M > 9 M L L > 9 L L > 214 M > 2 M 5 H 5 S > SD > M > 2 H > 9 L L > S > 236 M
Universal from round start pos/closer to corner
|
4.837 |
Combo |
|
|
5 M > 2 M > SD > M > dl S > 214 M > 2M > 5 H 5 S > SD > L L > 2H > 9 L L > S > 236M
Corner universal (raw 5M)
|
4.797 |
Combo |
|
Goku Black
|
2 M 5 M > 9 M L L > 2 H > SD > M L L > 2 H > 9 L L L
|
4.185 |
Combo |
|
|
IAD H > S > 5 L L > 2 M 5 M > 9 M L L > 9 L L > 214 M > 2 M 5 H 5 S > 236 M
Universal from round start pos/closer to corner (high hitstun decay)
|
3.835 |
Combo |
|
|
IAD H > S > 5 L L > 5 M > 2 M > SD > 5 M > dl S > 214 M > 2 M 5 H 5 S > SD > 5 S > 236 M
Corner universal (high hitstun decay)
|
3.819 |
Combo |
|
|
IAD H > S > 5 L L > 2 M 5 M > 9 M L L > 2H > SD > M L L > 2H > 9 L L L
Universal combo
|
3.780 |
Combo |
|
|
5 L L > 2 M 5 M > 9 M L L > 9 L L > 214 M > 2 M > 5 S 5 H > SD > M > 9 M > 5 S > 236 M
Universal, round start position or closer to corner
|
3.669 |
Combo |
|
|
5 L L > 5 M > 2 M > SD > M > dl S > 214 M > 2 M 5 H 5 S > SD > 5 M L > 9 M > 5 S > 236M
Corner universal
|
3.597 |
Combo |
|
Goku Black
|
5 L L 2 M 5 M 9 M L L 2 H SD M L L 2H 9 L L L
|
3.367 |
Combo |
|
|
Vanish > 66 L L L > SD > 5 L L L > 66 jH
Safejump, works anywhere on screen horizontally
|
0 |
Misc |
|
|
Vanish > 66 L L L > SD > M L L > 2 H > L > dl L > S > 236 L
Vanish conversion for damage (midscreen)
|
0 |
Misc |
|
|
Vanish > 66 L L L > SD > M L L > 2 H > 9 L > dl L > S > 236M
Vanish conversion for damage and SKD (corner)
|
0 |
Misc |
|
|
Vanish > 66 2 M > 5 S > 236 M
Vanish conversion for SKD (midscreen)
|
0 |
Misc |