A1 [ 4 ] 6 LP [ 2 ] 8 LK 2 8 dl j MK dl j HP HP x2 [ 2 ] 8 HK 236 P P 214 K K 66 236 LK [ 2 HP ] 236 LK 214 LK 9 j MK 2 MK 236 LK 214 LK 6 j LK 2 MP 236 LK LP LK 2 MP 6 HK 236 HK 214 LK P P 236 P P
13.079
Painwheel - Pinion Dash (H)
None
0
2.4368
214 LK > j HP > 6 HP > PILLAR + ASSIST > 4 HK > 214 LK > 8 dl j HP > 6 HP > PILLAR > 2 MK > 6 HP > L SHOT > MP > 6 HP > L SHOT > LK > LK > HK > L SHOT > LK > LK > MK > MK > HP > HP > PILLAR > BIKES > LP > 2 MP
Corner Only Heavy Counter Hit with Carpenters Axe, last two hits should burst bait
11.011
Eliza
None
0
1
BURST > 214 LK > j HP > 4 HK > 214 LK > 8 dl j HP > 6 HP > PILLAR > 2 HK > L SHOT > MP > 4 HK > L EGRET > j MK > j HK > 2 MK > 6 HP > L SHOT > LK > LK > 2 MK > DETONATE > LP > LP > 2 MK > 6 HP > PILLAR > BIKES
Corner Heavy Counter Hit off burst baits
10.061
None
None
0
1
airthrow > 6 HP + Cilia assist > 5 MK [ 2x ] > 5 HP [ 2x ] > Napalm Pillar > 236 P P > 214 K K > Beo tag + taunt > K > 4 P P > 6 K K > 4 K K > j MK > j HP > 236 LK [ 2 K ] > 5 LP > 5 LK > 5 MP [ Mic drop ] > 5 HK > 236 LP > 5 HP > dl K > 4 K
works on lights and mediums but the timing is a bit tricky
i advise only doing on lights
9.165
Double - Cilia Slide
Beowulf
0
2
j. MK > j HP > 2 HP > PILLAR > 2 HK > L SHOT > 2 LK > 2 HP > 214 LK > MP > 4 HK > j MK > j HP > MK > MK > HP > HP > L SHOT > LP > LP > 2 MK > 6 HP > PILLAR > BIKES
Medium Counter Hit confirm in the corner, normally used off air burst baits
8.692
None
None
0
1
cLK cMK fHP
Napalm Pillar + Assist 1
bHK
Napalm Pillar
sLK(x2) sHP(x2)
L shot
sMP sHK
L shot
sLP(x2) cMK fHP
Napalm Pillar
Motor brigade
8.468
Eliza - Carpenter's Axe
None
0
0.6
2 LK 2 MK 5 HP [2x] QUAKE CIilia Slide j MK j HP 2 MK 5 HP [2x] 4 6 LP 5 MP 4 HK 4 6 LP 5 LK [2x] 5 MP 5 HP PILLAR BIKES
Corner only
Universal
8.120
Double - Cilia Slide
None
0
1
2 LK > 2 MK > 2 HP > PILLAR > 2 HK > L SHOT > MP > 4 HK > 214 LK > HP > HP > L SHOT > LK > LK > HK > L SHOT > LP > LP > MK > MK > HP > HP > PILLAR > BIKES
Corner Only on Lights (Squigly, Peacock, Painwheel, Fillia, Fukua, Valentine, Ms Fortune)
8.069
None
None
0
1
2 LK > 2 MK > 2 HP > PILLAR > 2 HK > L SHOT > MP > 4 HK > L EGRET > MK > MK > HP > HP > L SHOT > LK > LK > HK > L SHOT > LP > LP > MK > MK > HP > HP > PILLAR > BIKES
Corner Only on Med/Heavy (Big Band, Eliza, Cerabella, Double, Beowulf, Robo Fortune)
8.010
None
None
0
1
1 LK 1 MK 5 HP 1 HP 3 LP > 8 LK > 66 5 MP 5 HP 1 HP 3 LP > 8 LK > 66 5 MK MK 5 HP 1 HP 3 LP > 8 LK > 66 5 LK LK 5 MK MK 5 HP 1 HP 3 LP > 8 LK > 66 5 LP LP 5 MK MK 5 HP 1 HP 3 LP > 8 MK > 236 K + K
Midscreen only, as you reach the corner you'll have to stop the detonates, fantastic damage/meter wise
7.360
None
None
0
0.2695
2 LK > 2 MK > 2 HP > j MP > j HP > 214 LK > dl j HP > 4 HK > 214 LK > j MK > j HP > HP > HP > L SHOT > 66 LK > LK > MK > MK > HP > HP > PILLAR > BIKES
Max Midscreen BNB, Delay the second jhp to pop the tear on OTG
7.155
None
None
0
1
2 LK 2 MK 2 HP > 9 > J MP HP > j 214 LK > J HP > (land) 5 MP 4 HK > 214 MK > 66 9 > J LP > (land) 9 > J MK HP > (land) 66 > LK LK 5 MK MK 5 HP 2 HP > [2] 8 HK > 236 K + K
Universal, harder on big band, does more damage on big band, start holding 2 after the first 5HP in the last string to get pillar off
Trick to pull this off is to hit the M tear with jumping Light Punch
6.950
None
None
0
0.3564
2 LK > 2 MK > HP > HP > L SHOT > MP > 4 HK > L EGRET > 66 MK > 2 HP > j LP > j LK > j MP> (land) j MK > j HP > LK > LK > L SHOT > 66 LP > LP > MK > MK > HP > HP > PILLAR > BIKES
Confirm from outside of cr.HP range, OTGless
6.830
None
None
0
1
2 LK > 2 MK > HP ( 2X ) > L SHOT > LP > MP > 4 HK > L EGRET > DASH > MK > 2 HP > j MP > j HP > j HK > LK ( 2X ) > MK ( 2X ) > HP ( 2X ) > NAPALM PILLAR > BIKES > 2 MP > BURST
Very basic burst bait, sadly it doesn't work in heavy characters
6.530
None
None
0
1
THROW > EGRET CHARGE > DASH > HP (2X) > L shot > MP > 4 HK > EGRET CALL > j MK > j HP > MK (2X) > HP (2X) > L shot > LK > MP > L Napalm Toss > LP (2X) > MK (2X) > HP (2X) > Napalm pillar > BIKES > 2 LP > 2 MP
Midscreen to corner
5.703
None
None
0
1
2 LK > 2 MK > 5 HP [ 2x ] > L shot > 5 MP > 4 HK > L egret > j MK > j HP > 2 MK > 2 HP > j HP > L toss > j MP > j LP
Universal
Basically if they press a button they get bursted or get countered by the tear and if they mash super you can just jump out off or block it
4.936
None
None
0
0
Throw
Napalm Pillar
cHK
L Shot
cLP cHP
L Napalm Toss
sMP sHK
L Shot
sLP(x2) cMK fHP
Napalm Pillar
Motor brigade
Corner Only, Universal
4.878
None
None
0
0.5
2 LK 2 MK 5 HP [ 2x ] L shot 5 MP 4 HK L egret j LP j HP L toss jLP 5 LP [ 6 MP or 4 HK
universal
corner only
4.259
None
None
0
0
2 LK > 2 MK > 5 HP ( 2 x ) > L shot > 5 MP > 4 HK > L egret > 6 6 9 j LK > j MK > 214 LK > j 2 MK > j HP
Universal
If you want the corner version you just don't do a dash jump
3.985
None
None
0
0
2 LK > 2 MK > HP ( 2x ) > L shot > LP > MP > L egret > LP > TAUNT
You can use Silent Scope after the burst and pick them