658 result(s)
Character Inputs Damage Assist Assist Drama Dramatic Tension
2 LK 2 MK (1) 2 HP > 9 > j HP HK > j 236 HK > j 236 MK > (land) 66 > 5 LK 2 HP > 7 > j HK
0 None None 0 0
2 HP > 236 9 LK > (land) 2 HP > 7 > j 236 HK > j 236 HP > j 236 LK > ...
0 None None 0 -0.25
2 HP > A1 > 214 P > 9 > j HK (1) > j 66 > j HP > j 236 LK
0 Cerebella - Excellebella None 0 0
2 HP > 9 > j HP > j 236 HK > j 66 > j MP (2) MK (1) ( HP ) > (land) 9 > j LP \n j 66 > j HP
Midscreen
0 None None 0 0
2 HP > 9 > j LP LK > j dl 66 > j HP
Big Band Only
0 None None 0 0
2 HP > 9 > j dl 66 > j HP
0 None None 0 0
2 HP > 9 > j 66 > j LP > j 7 > j HP
Lights
0 None None 0 0
2 HP > j 66 > j MK > j 236 LK
0 None None 0 0
2 HP > 9 > j 66 > j MP MK > (land) 2 HP
0 None None 0 0
2 HP > 9 > j 66 > j LP LK \n (land) 44 6 > j LP LK \n (land) 6 > 44 6 > j LP LK
0 None None 0 0
214 MK / HK + LK + LP
MK if bella is assist 1 HK if 2. Easy if you have a throw macro.
0 Cerebella - Excellebella None 0 0
2 LK 2 HP > 9 > j MK HP > (land) 9 > j MK HP ...
Lights Only?
0 None None 0 0
5 MP MP > A1 > snap > 66 > 2 LK 2 HP > 9 > j HP > j 66 > j HP > (land) 5 LP 2 MK 2 HP > 9 ...
0 Squigly - Center Stage None 0 0
5 LP LP 2 LK 2 MK > A1 > 44 6 \n dl j HP \n j LP LK
Corner
0 Robo-Fortune - s.HP - Collimating Saw None 0 0
2 LK 2 MK (1) 5 HP > 236 HP > A1 > 66 > 5 LP 2 HP > 9 > j HP > j 66 > j MP (3) HP > (land) 9 > j LP MP (2) HK > (land) 5 LP
0 Cerebella - Lock'n'Load (H) None 0 0
2 LK 2 MK (1) 2 HP > 9 > j 236 LK > (land) 2 HP > 236 LK > A1 \n 8 > j HP \n [ 2 ] 5 LP \n 2 LK
Midscreen
0 Robo-Fortune - Theonite Beam (H) None 0 0
2 HP > j 236 LK > j 236 MK > j 66 > j HP
Midscreen
0 None None 0 0
5 LP 2 HP > 9 > j MP HP > Repeat
0 None None 0 0
2 HP > j HP HK > j 66 > j LP MK HK
Midscreen
0 None None 0 0
5 HP > A1 > 236 HK > 8 > j HP
Midscreen
0 Annie - North Knuckle (H) None 0 0