2 LK 2 MK 5 HP 214 K + K > 2 MK 236 LK > 214 K > 9 > j 236 HK > (land) 2 [ HP ] 236 LK > 214 K > 9 > j MK > (land) 5 LK 236 LK > 214 K > 6 > j LK > (land) 2 MP 236 LK > 214 K > 3 > j LP > (land) 2 LP 5 LK 2 MP 5 HP A1 236 MK 236 P + P
11.213
Valentine - Savage Bypass (H)
None
0
2.642
2 LK 2 MK 2 HP 236 HK > 214 K > j MK > (land) 5 MK 236 LK 236 P + P > 236 P + P > 6 HP 623 MP > 5 LK 2 MK 623 MP > 5 MP 5 HP PummelHorse > 66 > 5 LP LP 2 MK 6 HP 623 HP 236 P + P
Corner
Lights
11.167
Cerebella
None
0
2.2724
2 LK 2 MK 2 HP 236 HK > 214 K > j MK > (land) 5 LK 236 LK 236 P+P > 236 P+P > 6 HP 623 MP > 5 LK 2 MK 623 MP > 5 MP 5 HP PummelHorse > 66 > 5 LP LP 2 MK 6 HP 623 HP 236 P+P
11.167
Cerebella
None
0
2.2751
2 LK 2 MK 5 HP 236 LK 236 P + P > 421 K + K > 2 HP > 9 > j HP 236 HK > j 9 > j HK 236 MK > j 66 > j MK HK > (land) 9 > j LP MP (1) MK (1) ( HP ) > (land) 66 > 5 LP LP LP 5 LK 5 MP MP 2 MK 5 HP 236 HK 236 K + K
11.162
Valentine
None
0
2.3165
2 LK 2 MK 5 HP 214 K + K > 5 HP 236 LK > 2 [ HK ] 236 HK > j 236 LK > 214 K > 9 > j LK 236 HK > (land) 5 MK 236 HK > 214 K > 8 > j MK 236 MK > (land) 2 LP 5 LK 5 MK 5 HP 236 LK 236 P + P
Corner
11.106
None
None
0
2.6497
2 LK 2 MK 2 HP > 214 K + K > 236 HK > j 236 LK > 214 K > 9 > j MK > j 236 HK > (land) 2 [ HK ] > 236 LK > 2 [ HP ] > 214 K > 7 > j [ HP ] > (land) 5 MK > 236 MK > 2 LP 5 LK 5 MK 5 HP > 236 LK > 236 P + P
Universal corner
11.083
None
None
0
2.6583
2 LK 2 MK 2 HP > 214 K + K > 236 HK > 214 K > j 236 LK > (land) 2 HP > 236 LK > 214 K ~ P + P > (land) 2 [ HK ] > 236 HK > 214 K > 8 > j LP > j 236 HK > (land) 2 MP > 236 MK > 214 K > j MK > (land) 2 LP 5 LK 5 MK 5 HP > 236 LK > 236 P + P
Corner
11.059
None
None
0
2.6557
2 LK 2 MK 5 HP 236 LK > 214 K > 9 > j 236 HK > (land) 2 [ HP ] 236 LK > 214 K > 9 > j MK > (land) 2 MK 236 LK > 214 K > 6 > j LK > (land) 5 LK 236 LK > 214 K > 3 > j LP > (land) 2 MP 236 LP > 66 > 2 LP 5 LK 2 MP 6 HK HK HK HK 236 HK > 214 K > j P + P > (land) 236 P + P
11.048
None
None
0
0.7721
2 LK 2 MK 5 HP 214 K + K > 2 MK 236 LK > 214 K > 9 > j 236 HK > (land) 2 [ HP ] 236 LK > 214 K > 9 > j MK > (land) 5 LK 236 LK > 214 K > 6 > j LK > (land) 2 MP 236 LK > 214 K > 3 > j LP > (land) 2 LP 5 LK 2 MP 5 HP A1 236 MK 236 P + P
Midscreen
11.048
Cerebella - Kanchou
None
0
2.6394
2 LK 2 MK 5 HP 236 LK > 214 K > 6 > j P + P > (land) 2 [ HP ] > 214 K > 9 > j 236 HK > (land) 2 [ HK ] 236 LK > 214 K > 9 > j MK > (land) 2 MK 236 LK > 214 K > 6 > j LK > (land) 2 MP 236 LK > 214 K > 3 > j LP > (land) 2 LP 5 LK 2 MP 6 HK HK HK HK 236 HK > 214 K > 2 > j P + P > (land) 236 P + P
11.004
None
None
0
0.7795
2 LK 2 MK 2 HP 214 K + K > 236 HK > j 236 LK > 214 K > 8 > j LK 236 HK > (land) 2 [ HP ] 236 LK > 2 [ HK ] 236 HK > 214 K > 8 > j MK > (land) 5 LK 236 MK > 5 LP 5 LK 5 MK 5 HP 236 LK 236 P + P
Corner
10.898
None
None
0
2.6637
2 LK 2 MK 5 HP 214 K + K > 2 MK 236 LK > 214 K > 9 > j 236 HK > (land) 2 [ HP ] 236 LK > 214 K > 9 > j MK > (land) 5 LK 236 LK > 214 K > 6 > (land) 2 MP 236 LK > 214 K > 3 > j LP > (land) 2 LP 5 LK 2 MP 6 HK HK HK HK 236 HK > 214 K > j P + P > (land) 236 P + P
10.893
None
None
0
2.6558
2 LK 2 MK 2 HP 214 K + K > 236 HK > j 236 LK > 214 K > 8 > j LK 236 HK > (land) 2 [ HK ] 236 LK > 2 [ HP ] > 214 K > 7 > j [ HP ] > (land) 2 MP 236 MK > 5 LP 5 LK 5 MK 5 HP 236 LK 236 P + P
Corner
10.850
None
None
0
2.6672
2 LK 2 MK 2 HP 214 K + K > 236 HK > j 236 LK > 214 K > 9 > j LK 236 HK > (land) 2 [ HP ] 236 LK > 2 [ HK ] 236 HK > 214 K > 8 > j MK HP > (land) 2 LP 5 LK 5 MK 5 HP 236 LK 236 P + P
Corner
10.753
None
None
0
2.6668
2 LK 2 MK 5 HP > 214 K + K > 236 LK > 214 K > 9 > P P > (land) 2 [ HP ] > 214 K > 9 > j 236 HK > (land) 2 [ HK ] > 236 LK > 214 K > 9 > j MK > (land) 2 MK > 236 LK > 214 K > 3 > j LP > (land) 2 MP > 236 LP > 66 > 2 LP 5 LK 2 MP 5 HP > 236 LK > 236 P + P
Universal Hatred Install combo
Use it if you aren't able to consistently use flight-unflight combos since this is a little easier
Depending on the character you might need a slight delay between the 2[HP] and 236LK, weight influences it some but it also has to do with hurtbox size so better test it a little around
For the 236HK, try to do it as close to the ground as you think you can, it makes comboing the 2[HP] somewhat easier, since it gives some leeway frames for mistakes
10.539
None
None
0
2.6502
2 LK 2 MK 5 HP > 214 K + K > 236 LK > 214 K > 9 > P P > (land) 2 [ HP ] > 214 K > 9 > j 236 HK > (land) 2 [ HK ] > 236 LK > 214 K > 9 > j MK > (land) 2 MK > 236 LK > 214 K > 3 > j LP > (land) 2 LP 5 LK 2 MP 5 HP > 236 LK > 236 P + P
10.431
None
None
0
2.6613
j MK > (land) 2 MK 2 HP 236 HK > 214 K > j ( MP ) 236 LK > (land) 236 HK > 214 K > 8 > j MK > (land) 5 LK 236 LK > 214 K > 6 > j LK > (land) 5 MK 236 LK > 3 > j LP > 2 MP 5 HK > 9 > j MP 236 LK > 214 K > j HK > (land) 2 LP 5 LK 5 MK 5 HP 236 LK 236 P+P
Corner
10.053
None
None
-50
0.3559
2 [ HP ] > 214 K > 8 > j MK > 214 j > 6 > j MK > (land) 5 HP 236 LK > 214 K > 6 > j LK > (land) 5 MP > 9 > j 236 LK > 214 K > 6 > j MP > (land) 5 MK 5 HP 236 HK > 214 K > 8 > j HK > (land) 5 LK 5 MK 236 LK > 214 K > 3 > j LP > (land) 2 LP 5 LK 5 MK 5 HP 236 LK 236 P+P
Close to corner
10.027
None
None
-100
0.3494
2 LK 2 MK 2 HP 236 HK > 214 K > 2 > j HP > (land) 5 LK 236 LK 236 P+P > 236 P+P > 6 HP 623 MP > 5 LK 2 MK 623 MP > 5 MP 5 HP PummelHorse 236 P+P