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Top Damage Combos
Inputs
Damage
5 A 214 A A A 6 P > 214 A [ B ] > D + P > 6 B > 214 A [ B ] > 6 A A A 214 A A A > D > 214 A C > 2 C 214 B + C > P
#semblance #ToD #16k #14k #corner
non-semblance dmg: 14'779 dmg
214A[B] has great scaling (90 P2) so being able to loop Yang busted 6P with it is great
Yang 214C is a great extender that leads into a guaranted 2C > super or burst of ember even when stun decay should end the combo
You can remove part of the combo and you would still do great dmg
214A[B] is hard to link and has some great benefits to it but the drawback is execution (the juggles are hard).
Notes:
214AAA active switch is possible midscreen but mad unreliable
5A214AAA is one of makoto best starter (214AAA has some rule about scaling that makes it a great combo filler)
credit to baco for 214A[B] idea
16.821
5 A 214 A A A 6 P > 214 A A A > D + P > 6 A > 6 A A 236 B > 5 B B [ B ] 214 [ B + C ] > P
#semblance #ToD #14k #16k #dpPunish #midscreen
on counterhit, will deal 16k, Vatista being the only char that can't get counterhit (and consequently escape this combo)
non-semblance: 14'350 dmg
236B is a combo filler and happened to not launch because of Yang 6P
The reason that I don't go for resonance version of the combo is that a 3rd Yang 6P outdamages semblance dmg bonus and you can extend the combo with 5BB[B] (5AAA would tech immediately)
15.948
5 A A A 214 A A A xx 236 B + C > 4 A A 5 B 236 B +C > 4 A 5 B B 2 C 214 A A A xx 236 B + C > 214 B + C
The combo itself is very situationnal but what's important is to learn in what ways can Makoto exploit the corner on her own to do more dmg
The most important take-away is that you can link 236B+C > 214B+C with some specific juggles:
5BB[B]236[B+C] > 214[B+C]
214AAA xx 236B+C > 214B+C only in resonance
The other take-aways are...
If you are in resonance, you want to link as much BBS (big bang smash aka 236B+C) as possible:
you can always hit 4A after a BBS in the corner, which given sufficient hitstun, can link into:
4A5AAA5BB214AAA xx 236B+C (or 5BB[B]), 4AA5B236B+C or 4A5BB2C214AAA xx 236B+C (or 5BB[B])
Starter notes:
5A214AAA doesn't lead into more dmg
Depending on how close you are to the corner, you may want to do a full bnb so even if you start from around midscreen, you can still end with 5BB214AAA (more corner carry then 5BB[B]) xx 236B+C > 214B+C and optionnal 214B+C loop
Meter notes:
You want to watch your ressources. You can stall time so your resonance regens (enhanced by resonance level) more meters for you to loop supers. You can also go straight into 5AAA214AAA xx 236B+C if you resonance timer is low (so you don't get bursted) and you get more dmg than doing from a complete bnb (bnb kills the scalling of the supers, 214B+C loop is also not great) if you can complete the combo in time.
bnb starter (5AAA5BB214AAB > 5AAAA5BB[B]) allows for regen but you won't be able to cancel into super nor access 8 meters if reso timer runs out
Reminder:
astral is optimal, don't meme and lose because you wanted to loop supers