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Top Damage Combos
Inputs
Damage
5 L L M M H H S > Jump > L > M > H > 236 L > Jump Cancel > M H > 421 L - (M) > 214 H > S > Jump > M > H > 236 L > Jump Cancel > M > H > 236 L > 236 MH > 214 H > L L -> M H (Shun Goku Catsu) > 421 L - (M) > S > Jump > M > H > 236 L > Jump Cancel > M > H > 236 L > 236 MH > 214 H > 236 MH > 623M
Corner only; doesn't need burst; isn't really practical but it's stylish; 421 L - (M) means the move and it's followup action (example in question is princess leap dive kick)
1.836.425
5 L L M M H H S > Jump > L M H 236 L > Jump Cancel > M H 236 L > 236 MH
Midscreen also works in corner; makes it's own meter for super at end;