2A Starter

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2A Starter Corner

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Top Damage Combos

Inputs Damage
(fatal counter) 5 C > A + B > Rapid cancel > 6 D > j. 623 C (follow up) j. 421 D > [ 236 A ] > 41236 C (follow up) 236 D > 6 D > 623 B (follow up) 2 2 D > 236 63214 C
in the first third of the screen against the wall with active flow it passes 10k 6D > j623C whiffes on small chars like kokonoe, carl, noel
10.008
j. D > 623 C >md > 6 C > jc > j. D > 41236 C > 236 D > 236 63214 C
From Corner Only, Side Swap
3.729
2 A > 5 A > B > 2 B > C > 6 C > j.cancel > j. C > 2 A
this can loop multiple times, the point where they have to press a button is after 6C, but you can j.D to bait them into pressing a button
0