5 M 2 M 5 L L > 9 > j M dl H dl L > (land) 5 L > 9 > j M dl H dl L > (land) 5 L 5 H > SD > j M L > j 9 > j L L > j 236 S > Vanish > 66 > 236 L > 214 L + M
Corner
8.114
None
None
2.25
No Sparking Nor Limit Break
2 H > spark > 2 M 6 H 5 H 5 S > 9 > j S > j 66 > j M > (land) 5 S 5 H > 9 > j S > j 66 > j M > (land) 5 S 5 H > 9 > j S > j 66 > j M > (land) 5 S 5 H > 214 M ~ L > Vanish > (land) > DR > 214 L > j 214 L + M
Corner
8.110
None
None
1
Level 1
2 M 5 M > 9 > j 2 H > 214 H [ 7 ] > H > (land) 9 > j L L L A1 > (land) 5 L L 2 M 5 M > 9 > j M H A2 > j 214 H > H > j H > (land) 5 L L 2 M 5 H > Vanish > j 2 M > (land) 214 L + M
Corner
8.103
Vegeta (SSJ) (A - Consecutive Energy Blast)
Vegito (SSGSS) (B - Spiral Heel Shot)
4.5
No Sparking Nor Limit Break
1 M 5 M > 9 > j M (1) H > spark > 214 M > 1 M 5 M > 9 > j M (1) L L > j 9 > j L L S > j 236 ~ A1 ~ L > (land) 9 > j M (1) L L > j 9 > j L L (1) L > A1 > j 236 L M > A1 > A2
Midscreen close to corner
8.058
Android 21 (A - Total Detonation Ball)
Frieza (A - Death Slash)
0
Level 1
5 M 2 M > 236 L A1 > 236 L > 214 S > 2 M > 2 > 5 H > 214 S > 2 M > 2 > 5 [ S ] 5 H > 236 L A2 > 236 L > DR > 236 L > 236 L + M > A1
Corner
8.046
Vegito (SSGSS) (C - Spirit Sword)
Goku (SSGSS) (C - Instant Transmission)
-0.25
No Sparking Nor Limit Break
2 M 5 M 236 S spark 2 M 5 H > 9 66 > dl j M dl j S (land) 5 H > 9 > j S dl > 66 j M dl j S (land) 5 H > 9 > j S dl > 66 j M dl j S (land) 5 H > j L L 2 H > 9 > j L L j 236 S j 214 H S
2M starter sparking combo in the corner
7.987
None
None
0
Level 1
2 H > spark > 2 M 5 S > SD > j S > j 66 > j M > (land) 5 S > 9 > j S > j 66 > j M > (land) 5 S > 9 > j S > j 66 > j M > (land) 5 S > 9 > j S > j 66 > j M > (land) 5 S > 9 > j S > j 66 > j M > (land) 5 S > 9 > j 2 H > j 9 > j 2 H > j 214 H ~ L > Vanish > j 236 H > j 214 L + M
7.981
None
None
2.25
Level 3 + Limit Break
2 H > spark > (land) > 66 > 2 M 5 S 5 H > 9 > j H S > j 66 H > (land) > 5 L 5 H 5 S > 9 > j H S > j 66 M H > (land) > 9 > j L L L > 9 > j L L L > j 214 M > (land) > 214 L + M
Solo 2H spark routing. Altered route needed for 5LLL -> spirit bomb.
Also doable with your back to the corner, simply 2H, Spark, dash out of the corner, and continue the combo as normal. Also applicable if opponent Guard Cancels on your 5LL (as a multi hitting move, you can cancel out of any hit into 2H).
7.975
None
None
0
Level 1
5 M M (1) > 236 L ~ 214 H S > 5 M > 9 > j M H L L > (land) 9 > j M > j 2 S > j H L L > (land) 9 > j M H L L > (land) 5 H > 214 S > 5 H > 2 M (1) > 2 ( L ) > ) 214 S ( > DR > 236 L > 236 | 214 L M
Welcome to noonteen-seventy-five Aushtin Powersh and fazha
Solo corner golden confirm. 8882 on 214LM
7.972
None
None
2.74
No Sparking Nor Limit Break
2 H > spark > 66 > 5 ( L ) L L > 2 9 > j M 2 H > j 9 > j L L S > j 214 M > [ Vanish ] > j 66 > j M L > (land) 9 > j L L 2 H > j 9 > j L L S > j 236 S ~ M > Vanish > 66 > DR > 214 S > j 214 L M
Midscreen close to corner
7.916
None
None
2.75
Level 3 + Limit Break
2 M 5 M > spark > 66 2 M 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > 5 H 2 S > 2 9 > j L L L > dl Vanish > (land) 236 S > 214 L + M
Technically can do this with 0 meter start, and then just DHC into someone else's lv3? With like jLL214M > UZC
7.907
None
None
0.75
No Sparking Nor Limit Break
5 M M 3 H > 2 2 S > spark > 2 M 5 M 9 j S > 66 j M > (land) 5 M 9 j S > 66 j M > (land) 5 M j M 2 H > SD j M 2 H > 9 j L L S > j 2 2 S > (land) 214 L + M
214 H > spark > 2 M dl 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (5) 214 L > 214 L + M
Universal for first loop, becomes MUCH HARDER MIDSCREEN on small bodies afterwards
Final loop can be done midscreen with 6H if needed for corner carry
7.799
None
None
3.7
Level 1
214 L > spark > 2 M dl 6 H > 9 > j 2 H > (land) 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5H 5S (5) 214 L > 214 L + M
Universal, corner only
7.730
None
None
0
Level 1
2 M 5 M > 9 > j M > 9 > j M > j 236 S [ 2 ] (5) > spark > 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M 2 S > 2 9 j L L 2 H > SD > j M L L 2 H > 9 > j L L L > (land) 214 L + M
7.590
None
None
0
Level 1
2 M 5 M > spark > 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M > 9 > j S > j 66 dl M dl S > 5 M 2 S > 2 9 > j M L 2 H > SD > j M L L 2 H > 9 > j L L L > (land) 66 214 L + M
Dash gain's a little meter when you land. The delays on jM and jS are hard to get first but when you do, they're easy to get consistently
7.526
None
None
0
Level 1
2 M > 9 > j 2 H > (land) dl 2 M 6 H 5 H > SD > j M 2 H > j 9 > j L L 2 H S > j 236 L > j 214 L + M
Corner
7.515
None
None
0.5
Starts With Sparking
214 L > spark > 2 M dl 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 H > SD > j M > 9 > j M H > (land) 214 L + M
Universal for first loop, becomes MUCH HARDER MIDSCREEN on small bodies afterwards
Must airdash lower for midscreen 2S loops so 6H can connect afterwards
Can go into low j2H (land) ground extension if you reach the corner sooner
7.481
None
None
0
Level 1
5 ( L ) L L 5 M 2 M > 236 S ~ M > [ 4 ] > 5 S dl H > dl SD > j dl M dl H > (land) 2 9 > j L L L 2 H > 9 > j L L > j 236 S ~ S ~ H > j 214 L + M