12 result(s)
Character Inputs Damage Assist Assist Ki Sparking Blast/Limit Break
2 M M > 236 L ~ H > 236 S > spark > 236 S > 2 L 2 H > SD > j M L H > 8 > j M L H 214 M > dl > Vanish > DR 236 L M L > 236 L + M > 9 L 4 L 4 L 9 L 3 L > 214 L + M
Works on all sizes, fairly simple confirm into sparking.
10.133 None None 6.2 Level 3 + Limit Break
236 L (whiff) > 6 + L / M > spark > H > 2 M 5 M 2 H > SD > j M H j M H > j 2 H > A1 > j L L L > 9 / 66 j L L > j 214 L > Vanish > j DR > 236 L + M > L *5 > A1 > 4 + A2
Corner start and Universal
10.052 Gohan (Adult) (A - Jet Uppercut) None 2.5 Level 1
236 ( L ) > 6 L / M > spark > 236 S > 2 L > 2 H > SD > j M H > 9 > j M H > j 2 H > A1 > 9 > j M H > 9 > j M H > j 214 L > A2 > j DR > 236 L + M > 7 L 9 L 7 L 9 L > 4 A2 > 7 L
Works with almost any Pre S3 assist, though some may not kill due to the difference in damage between them (namely krillin's rock.). For a non Goku route, add an extra 0.75 bar.
10.012 Any Goku (A - Energy Shockwave) 0.25 Level 1
2 M 5 M 2 H > SD > j M > 9 > j M 2 H > dl > 214 L > Vanish > 2 M 5 M > 9 > j M L > 9 > j M L > 214 M
Optimal BnB
4.769 None None 0.5 No Sparking Nor Limit Break
5 H > 236 S > 2 L > ( 5 L ) > 2 H > SD > j M L L > 9 > j L L L > ( j S ) > 214 M > ( 236 L M > 214 L M )
Corner, 5L is more damage only with j.S, j.S on XL only
4.647 None None 0 No Sparking Nor Limit Break
2 M ~ 5 H ~ 2 H ~ H S > j L L ~ 9 ~ j L L ~ j 2 H > dl 214 L ~ M H > 214 L > L > 236 M
Metered Midscreen BNB. Switches sides. Can be started with j.H, 5L, 2L, 5M, and 2H for less damage, or 5LL for more damage. For extra damage, replace j.LL ~ j.LL with j.MLL ~ 9 > dl. j.LL. For super, replace the final Medium Gale Claw with L and a super of your choice. The more hits the combo has before 2H, the tighter the timing is on the delayed Light Gale Claw.
4.564 None None 1 No Sparking Nor Limit Break
Yamcha 2 M 5 M > 2 H > SD > j M > dl j L > j L > j 9 > j L L > j 214 M > (land) 236 L M ~ L ~ L ~ L ~ L ~ L ~ L 4.497 None None 0 No Sparking Nor Limit Break
236 L ~ H > dl 5 ( L ) L L > dl 5 L L L > dl 5 L L > 2 H > SD > j M L > 9 > j L L L > ( j S ) > 214 M > ( 236 L M > 214 L M )
Corner, Cell/Hit only, j.S on Cell only
4.261 None None 1 No Sparking Nor Limit Break
236 L ~ H > dl 5 ( L ) L L > dl 5 L L > 2 H > SD > j M L L > 9 > j L L L > ( j S ) > 214 M > ( 236 L M > 214 L M )
Corner, j.S on XL size only
4.095 None None 1 No Sparking Nor Limit Break
236 M ~ H > 66 > 5 ( L ) L L > 66 > 5 L L > 2 H > SD > j M L L > 9 > j L L L > ( j S ) > 214 M > ( 236 L M > 214 L M )
Corner, j.S XL size only
3.428 None None 1 No Sparking Nor Limit Break
9 6 > j M 2 H > 236 L ~ H > 4 > [ L + M ] > A1 > 6 [6] > 2 S > 66 > j M
Corner-Only Snap Setup
3.132 None None 1 No Sparking Nor Limit Break
236 L M > 9 4 6 7 1 > 236 M
Any Combination that results in at least 30 frames of frame advantage & 1 or 2 input allows this fake crossup to work. Catches all non-delay tech options and can react to a delay tech via further buttons.
0 None None 1 No Sparking Nor Limit Break