6 result(s)
Character Inputs Damage Assist Assist Ki Sparking Blast/Limit Break
Gohan (Teen) 2 M 5 M > 9 > j M L L > j 2 H > SD > j M L L > j 2 H > j 9 > j L L L 4.185 None None 0 No Sparking Nor Limit Break
5 L L L > SD > j M L 2 H > 9 j L L L
The most important bnb
3.025 None None 0 No Sparking Nor Limit Break
5 L L L > SD > j M L 2 H > 9 > j L L L
The most important bnb
3.025 None None 0 No Sparking Nor Limit Break
5 L L L > j 236 H > A1 dl j 66 j M or 5 L L L > j 236 H > A1 (land) 2 L
Assists vary but basic gapless 50/50
0 Any None 0 No Sparking Nor Limit Break
2M > 5M > 9 > jM > 9 > jM > jS > j2S > SD > jM > j236M > 236M > (LMLM) > Vanish > jDR
Solo Teen Gohan corner 2 corner bomb loop route. Apart from the damage, corner carry, and meter gain, the combo benefits from extreme flexibility. After the superdash, you can adapt the combo to extend from any assist for corner carry without using smash, which will give you a meterless jDR off of 236m or jLLL.
0 None None 0 No Sparking Nor Limit Break
2M > 5M > 9 > jM > 9 > jM > j236M > (land) > 5M > 9 > jS > j1S(hold S) > (land) > 66 > 5S > 5H > 236L > (MMLM) > jL > jL > 8 > jL > jL > jL
Solo corner combo for Teen Gohan ending with soft knockdown. Very flexible and adaptable to any assist. The point in which you'd want to extend with an assist is after the j1S(holdS) bomb. - 66 > 5H > A1 - 66 > 5M > 8 > jM > jH > j236L(hold L) > A1 The followup after the assist varies by assist.
0 None None 0 No Sparking Nor Limit Break