78 result(s)
Character Inputs Damage Assist Assist Ki Sparking Blast/Limit Break
5 L L > 2 M > 5 M (4 ) > j M (2) L > j L L (2) L > A1 > 2M > 5 M (4) > j M (2) 2 H > H + S > J M ( 2 ) 2 H > j L L (2) L
Midscreen combo with ground bounce assist, V2. Highly sensible to hitstun decay, more so than V1. Don't hesitate to leave out hits the more scaled your starter is.
3.747 Vegeta (SSGSS) (B - Infinity Breaker) None 0 No Sparking Nor Limit Break
5 L L > 5 M (4) > 2 M > 214 L > A1 > 2 M > 5 M (4) > j M (2) L 2 H > H + S > J L L (2) 2 H > J L L (2) L
Midscreen combo with assist, using a ground bounce assist. First version. Some bounce assist have enough hitstun to jump behind and side switch ( example : Blue Vegeta B ). Sensible to hitstun decay, don't hesitate to leave hits out if you aren't confident.
3.743 Vegeta (SSGSS) (B - Infinity Breaker) None 0 No Sparking Nor Limit Break
2 L L 5 M 2 M 5 H > dl SD > j M dl H > (land) 5 L L L > SD > j L L 2 H > j 9 > j L L L > A1 > j DR
Corner to Corner
3.718 Vegeta (SSJ) (B - Super Dash Kick) None 1.75 No Sparking Nor Limit Break
5 L L > 2 M > 5 M (4) > j M (2) L > J L L (2) L > A1 > 66 J L L(2) 2 H > H + S > J L L (2) 2 H > J L L (2) L
Version 4 of the midscreen combo with ground bounce assist, showcasing the possible side switch ( another is possible with 66 6H, 2H ). Might be exclusive to higher hitstun like Blue Vegeta's B assist.
3.670 Vegeta (SSGSS) (B - Infinity Breaker) None 0 No Sparking Nor Limit Break
6 H > 214 L > A1 > 2 M > 214 M > 2 M > 5 M (4) > 5 S S S S S S > 5 H > H + S > J L L (2) 2H > j L L (2) > j S S S S > j 236 S
6H starter corner BNB, using a bounce assist. Lower damage. 236L can be remplaced by 214L.
3.669 Vegeta (SSGSS) (B - Infinity Breaker) None 0 No Sparking Nor Limit Break
j M ( second hit ) > 66 2 L > 5 L > 5 M (4) > 2 M > 214 M > 66 2 M > 5 M (4) > 5 S S S S S S > 5 H > H + S > J L L (2) 2 H > J L L S S S S > J 236 S
Meter building corner combo from J.H or J.M ( second hit ) starter. Harder to do since you have to 66 right after the air normal for extra meter ( without this one, you virtually get 2 bars, but not quite ), will give the opponent more time to block if he blocked the overhead and didn't block low immediatly. Leaving just one 5L can rise the damage by 100, up to close to 3.9k, at the cost of a little meter.
3.661 None None 0 No Sparking Nor Limit Break
5 L L > 2 M > 5 M (4) > j M (2) L > j L L (2) L > A1 > 6 H > 2 H > H + S > J L L (2) 2 H > J L L (2) L
Version 3 of the midscreen combo with ground bouce assist. This might be exclusive to Blue Vegeta's B assist due to the amount of hitstun it has. Also allows to side switch by doing 66 6H, 2H.
3.652 Vegeta (SSGSS) (B - Infinity Breaker) None 0 No Sparking Nor Limit Break
SD > j dl M > (land) 9 > j L L 2 H > SD > j M 2 H > j 9 > j L L > j 236 [ S ] > j 236 L + M
3.635 None None 0 No Sparking Nor Limit Break
j M > (land) 2 M 5 M > 9 > j M L L > j 9 > j L L L A1 > (land) 5 M > 9 > j M 2 H > SD > j M 2 H > j 9 > j L L L
Midscreen SKD
3.631 Janemba (B - Demonic Blade) None -1.75 No Sparking Nor Limit Break
SD > j dl L dl M > (land) 9 > j L L 2 H > SD > j M 2 H > j 9 > j L L > j 236 [ S ] > j 236 L + M
3.555 None None 0 No Sparking Nor Limit Break
J M (second hit) / J H > 2 L > 5 L L > 5 M (1) > 2 M > 214 M > 66 2 M > 5 M (4) > 5 S S S S S S > 5 H > H + S > J L L (2) 2 H > J L L (2) S S S S > J 236 S
Meter building solo corner combo from j.H / j.M ( second hit only ) starter. Version 1 ( less damage ). Combos using one 5LL can remplace it with a 5M (4), and vice versa. ( not true for combos that need both ).
3.454 None None 0 No Sparking Nor Limit Break
5 L L 2 M 5 M > 9 > j M L L 2 H > SD > j M L 2 H > 9 > j L L 236 S -> 5 L L 2 M 5 M > 9 > j M L L 2 H > SD > j M L 2 H > 9 > j L L L
236S ender for more damage but less oki. jLLL ender for better oki
3.299 None None 0 No Sparking Nor Limit Break
6 H > 5 S > 5 H > H + S > J M (2) > j L L (2) L > A1 >2 M > 5 M (4) > j L L (2) 2 H > J L L (2) > j 236 S
BNB with ground bounce assists. For corner carry. Might not be optimized at all.
3.159 Vegeta (SSGSS) (B - Infinity Breaker) None 0 No Sparking Nor Limit Break
236 L > Vanish > (land) IAD > j M > (land) 66 9 > j M L L > j 9 > j L L > j 236 S
Sideswitch
2.482 None None 1 No Sparking Nor Limit Break
5 S > Vanish > 66 > 5 L L L > SD > j M 2 H > j 9 > j L L > j 236 S
2.093 None None 0 No Sparking Nor Limit Break
5 S > Vanish > IAD > j M > (land) 9 > j L L (1) 2 H > j 9 > j L L > j 236 S
1.917 None None 1 No Sparking Nor Limit Break
2 H > SD > j H > 214 L M > 6 6 > 6 9 > j H
Level 3 Corner Safejump
0 None None 3 No Sparking Nor Limit Break
2 H > SD > j M L 2 H > 9 > j L L 236 S > 8 > j H
236S corner safejump
0 None None 0 No Sparking Nor Limit Break