214 L > spark > (land) 5 L L > 8 j H > 66 > (land) 66 > 5 L H S > 9 dl j H > 66 > j M (2) > (land) 5 H S > 9 j H > j S 2 S > 9 j S 2 S > j 236 M M M > Vanish > 66 > 214 M > [ Vanish ] > DR > 214 [ L + M ]
Universal midscreen solo TOD off a 214L
10.028
None
None
4
Level 3 + Limit Break
5 M 2 M > SD > j H > 5 L L 5 M > 2 9 > j L L L > 5 S 2 S > SD j L L > j L L > 236 L M M
Pretty simple, and most optimal solo corner combo for Gogeta(SSGSS) afaik
5.209
None
None
0
No Sparking Nor Limit Break
2 L > 5 L L > j H > dl 5 L L > 5 M > sj L L L > j 5 S > j 2 S > H + S > j L L > dj L L > 236 L M M
Universal 2L Corner BNB. You may have to delay the intial 5 L L depending on the character size, but it still connects on every character.
4.197
None
None
0
No Sparking Nor Limit Break
IAD j M L > 5 L L > j H > 5 L L M > 2 9 j L H 5 S 2 S 2 H > SD > 66 j M > 5 M > 2 9 j L L > 9 > j L L L 236 L M M
Universal, highest damage WITHOUT HKD afaik, useful for tods, can change ender from 236LMM to 214M and do TAC for DR/super with a different character. Tiger Knee combos aren't realistic so the majority of what I post will ignore them.
4.150
None
None
0
No Sparking Nor Limit Break
IAD j M L > 5 L L > 6M > 5 L 5 M > 2 9 j L L 5 S 2 S 2 H > SD > 66 jM > (land) 5 M > 2 9 j L L > 9 > j L L 214M > DR
Universal, highest damage WITH solo HKD afaik, also cool
4.086
None
None
0
No Sparking Nor Limit Break
IAD > j M L > 5 L L > dl 2 M dl 5 M > 2 9 j L L 2 H dl SD > 66 j M > 66 9 (land) > j L L 2 S SD > j L L 9 j L L > 214 M DR
Universal, j2H SD timing is difficult but it's worth learning if you wanna take Blue Gogeta seriously.
3.881
None
None
0
No Sparking Nor Limit Break
5 L L > 2 M 5 M > 9 L L L > SD > 5 L L > 9 L L L > S > 236 M M M
Midscreen Universal if you reach the corner by the second jH (LLL)
3.805
None
None
0
No Sparking Nor Limit Break
Gogeta (SSGSS)
2 M 5 M > 9 > j L L L > SD > j L L > j 9 > j L L > j 2 H
3.790
None
None
0
No Sparking Nor Limit Break
IAD > j M > 5LL > j C > jH > (land) > 5LL > 5M > sj > j L L L > 5S > 2S > SD > j L L > j C > j L L > 236 L M M
Universal Oki setup for Gogeta ender in corner. Refer to video and its description for more information.
3.772
None
None
0
No Sparking Nor Limit Break
IAD j M L > (land) > 5 L L > IAD dl 4 j L dl > 5 L > 2 9 j L L 2 H > SD > 66 j M 66 > (land) > 9 > j L L 2 S > SD > j L L > 9 > j L L > 214 M DR
Should be universal, full corner carry, not optimal damage but I do think it's worth showing off.
3.731
None
None
0
No Sparking Nor Limit Break
5 L L > 2 M 5 M > 9 L L L > SD > 5 L L > 9 L L L > 236L M M
Midscreen universal if you reach the corner after 236L
3.710
None
None
0
No Sparking Nor Limit Break
5 L L > 2 M 5 M > 9 j L L L > SD > 5 L L > 9 L L L > 236 L L L
Midscreen Universal
3.700
None
None
0
No Sparking Nor Limit Break
5 L L > 5 M 2 M > 5 H + A1 > 236 2[S] > 2 L > 5 L L
Gogeta (SSGSS) 236S + Goku (SSJ) Assist Blockstring. Hold S after 236 to use the fake out Kamehameha and hold 2 for grounded position, 4 for middle position, and 8 for high position post fake out.
0
Goku (SSJ) (A - Kamehameha)
None
0
No Sparking Nor Limit Break
5 L L > 5 M 2 M > 5 H > 236 L L L > A1 > IAD > j M > 5 L L > 5 M 2 M > 5 H > 236 L L L > A2 > 2 L > 5 L L > 5 M 2 M > 5 H > 236 L L L
You can mix up when you do the j.M and 2L, but the 2L is slow so it's pretty reactable(also fuzzy guardable) and as far as I know all assists are usable with this blockstring, you can also empty low with 2L but again it's pretty reactable and it does make the string fake, but it's definitely an option.
0
Any
Any
0
No Sparking Nor Limit Break
Vanish (wallbounce) 66 2 L 5 L L dl 5 M 2 8 j L L 9 j L L L 236 L L L
Midscreen post vanish conversion if you don’t want to side swap with 2L -> auto combo