9 result(s)
Character Inputs Damage Assist Assist Ki Sparking Blast/Limit Break
2 H spark > 2 M 3 H 5 H > 236 L ~ M M M ~ 2 S > A1 5 L L L > 9 j L L S S S > SD j M S S S > 9 j M S S S > j 2 2 S > A2 2 2 S > 2 2 S + A1 > 236 M + H A1 A2
Corner only ToD with 2H Starter
10.098 Trunks (B - Masenko) Android 21 (C - Snack Time) 0 Level 1
5 M M 3 H > 2 2 S > spark > 2 M 5 M 9 j S > 66 j M > (land) 5 M 9 j S > 66 j M > (land) 5 M j M 2 H > SD j M 2 H > 9 j L L S > j 2 2 S > (land) 214 L + M
Midscreen Spark Loop
7.889 None None 0 Level 3 + Limit Break
2 M 5 M 5 S 3 H 5 H > SD > j 66 > j M > (land) 66 9 > j L L 2 H [ S ] > SD > j M 2 H > j 9 > j L L 2 H S S > j 2 2 S > 214 L M
Works on all characters. Slightly delay j.LL after rejump for A17 to be slightly higher upon j.2H, so that j.[S] can connect.
6.749 None None 1 No Sparking Nor Limit Break
(land) ( 2 L ) > 9 dl j H
Dragon Rush or Universal Air BnB Oki in corner; Safejump, covers all tech Slight Delay for the jH
0 None None 0 No Sparking Nor Limit Break
2 L > 5 M > 2 M > 3 H > 5 H > 236 L > A1 > 66 > 2 L > 5 M > 2 M > 3 H > 5 H > 236 L > A2
Basic Android 17 block string
0 Android 21 (A - Total Detonation Ball) Goku (SSJ) (A - Kamehameha) 0 No Sparking Nor Limit Break
236 L ~ L L L ~ A1 ~ 6 S > j H
Sideswitch landing setup Midscreen or When In Corner Only
0 Yamcha (A - Wolf Fang Fist) None 0 No Sparking Nor Limit Break
IAD j M L S > j 236 S > 66 > 3 H -> 236 L ~ L L ~ 6 L ~ 6 S > 214 M -> 5 L L L > j 236 S > 66 > 3 H
Pressure Reset Loop Concept Corner only
0 Any Any 0 No Sparking Nor Limit Break
236 H
Escapes Non-Jailing Vanish with Anti Air Rekka
0 None None 1 No Sparking Nor Limit Break
DR > 214 M ~ 6 M
Grounded Dragon Rush > Rekka Overhead Meaty Oki
0 Any Any C 0 No Sparking Nor Limit Break