24 result(s)
Character Inputs Damage Assist Assist Ki Sparking Blast/Limit Break
2M 5M > 9 > jM > j214L > spark > 2M 5S > 236S > Vanish > 66 > jM > 5M > 9 > jM > jM > j214H > SD > jM2H > jLLS > j236L > j214H+S
Midscreen
7.831 None None 4 Level 2
2 M dl 5 M 5 S dl 5 H > dl SD > dl j L H (land) 5 L L L > SD > j M L L 2 H > 9 > j L L S > j 2 3 6 M
Corner route. Doesn't work on smalls. The H in jLH has a slight delay. Timings for each delay after the 5H Smash are below. SD is done right after the wallbounce of the 5H jL is done right at the apex of the SD 'hit bounce' jH is done as your opponent is almost directly above you.
5.245 None None -1.75 No Sparking Nor Limit Break
2 M 5 M > 9 j M S > j 2 1 4 M > dl 66 dl j. M S > (land) 5 S dl 5 H > SD > j M L 2 H > 9 > j L L S > j 2 3 6 M
Corner only & universal. Slightly delay the airdash after M Divekick. Try to get the jM after the airdash to hit as late as possible and slightly delay the jS after it. Delay the 5H to have it all come together afterwards. It's a tough route.
5.037 None None 0 No Sparking Nor Limit Break
2 M 5 M > j M S > j 2 1 4 M > dl. j S > (land) 6 6 2 M 5 H 5 S > SD > j M L 2 H > 9 > j L L S > j 2 3 6 M
Universal. On non-small characters, you don't have to do a delay jS into dash up 2M. You can just land and hit 2M dl. 5M 5H 5S > SD. It's also better to jump back into the jMS > j214M if you're smack in the corner.
5.027 None None 0 No Sparking Nor Limit Break
Goku Black 2 M 5 M > 9 > j M L L > j 2 H > SD > j M L L > j 2 H > j 9 > j L L L > (land) 236 L M 4.995 None None 0 No Sparking Nor Limit Break
2 M 5 M > j M S > j 2 1 4 M > 2 M 5 H 5 S > SD > j M L 2 H > 9 > j L L S > j 2 3 6 M
Easy & universal corner BnB
4.922 None None 0 No Sparking Nor Limit Break
2 M 5 M > 9 M L L > 9 L L > 214 M > 2 M 5 H 5 S > SD > M > 2 H > 9 L L > S > 236 M
Universal from round start pos/closer to corner
4.837 None None 0 No Sparking Nor Limit Break
5 M > 2 M > SD > M > dl S > 214 M > 2M > 5 H 5 S > SD > L L > 2H > 9 L L > S > 236M
Corner universal (raw 5M)
4.797 None None 0 No Sparking Nor Limit Break
5 M 2 M 5 S 5 H > SD > j M L 2 H > 9 > j L L S > j 2 3 6 H
Universal. Carries just about Corner to Corner.
4.615 None None 0 No Sparking Nor Limit Break
2 M 5 M > 8 S > 214 M > 2 M 5 H 5 S > SD > j M > j M S > 236 M
Corner, Sliding knock down
4.515 None None 0 No Sparking Nor Limit Break
2 M 5 M 5 S 5 H > 2 1 4 L > dl M 2 H > 9 > j L L L
Universal. Saves SD for stronger Vanish extensions. Can be extended with various assists if timed properly.
4.223 None None 0 No Sparking Nor Limit Break
Goku Black 2 M 5 M > 9 M L L > 2 H > SD > M L L > 2 H > 9 L L L 4.185 None None 0 No Sparking Nor Limit Break
IAD H > S > 5 L L > 2 M 5 M > 9 M L L > 9 L L > 214 M > 2 M 5 H 5 S > 236 M
Universal from round start pos/closer to corner (high hitstun decay)
3.835 None None 0 No Sparking Nor Limit Break
IAD j H 5 S 5 L L 5 M 2 M SD J M dl 5 S 214 M 2 M 5 H 5 S SD 5 S 236M
High hitstun decay universal corner combo
3.819 None None 0 No Sparking Nor Limit Break
IAD H > S > 5 L L > 5 M > 2 M > SD > 5 M > dl S > 214 M > 2 M 5 H 5 S > SD > 5 S > 236 M
Corner universal (high hitstun decay)
3.819 None None 0 No Sparking Nor Limit Break
IAD H > S > 5 L L > 2 M 5 M > 9 M L L > 2H > SD > M L L > 2H > 9 L L L
Universal combo
3.780 None None 0 No Sparking Nor Limit Break
5 L L > 2 M 5 M > 9 M L L > 9 L L > 214 M > 2 M > 5 S 5 H > SD > M > 9 M > 5 S > 236 M
Universal, round start position or closer to corner
3.669 None None 0 No Sparking Nor Limit Break
5 L L > 5 M > 2 M > SD > M > dl S > 214 M > 2 M 5 H 5 S > SD > 5 M L > 9 M > 5 S > 236M
Corner universal
3.597 None None 0 No Sparking Nor Limit Break
Goku Black 5 L L 2 M 5 M 9 M L L 2 H SD M L L 2H 9 L L L 3.367 None None 0 No Sparking Nor Limit Break
Vanish (Wallbounce) 66 5 L (whiff) L L SD L L L 66 j H
Vanish conversion w/ safe jump (works anywhere on screen horizontally)
0 None None 0 No Sparking Nor Limit Break