14 result(s)
Character Inputs Damage Assist Assist Ki Sparking Blast/Limit Break
2 M 236 L > spark > 236 [ S ] > 5 H 236 L A2 > 5 L L 2 M 5 H > IAD > j M > (land) 5 L L 2 M 5 S 5 H > 9 > j M (1) 2 H > 9 > j M (1) H A1 > j 214 M A2 > (land) DR > 236 H + S > L > A2 > A1
10.041 Kefla (A - Super Cannonball) Goku (SSGSS) (A - Dragon Flash Kick) 0 Level 1
2 M 5 M > j M [2hit] > 214 M > empty vanish > j M [1hit] > 66 j L > j M [land] > j L L [2hit] > j 2 H > j L > j M [2hit] > j 2 H > j L L [2hit] > 214 M
bardock rejump in spark for big damage. Note: can't do 5LL in the combo, has to be 2L>2M or 5L>2M in confirms.

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5.853 None None 0 Starts With Sparking
5 M 2 M 5 S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 M 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
Max damage from 5M 2M 5S 236M starter Works from midscreen to corner if 236M will reach, but remove jS before j214L to account for 236M travel time
5.045 None None -1.75 No Sparking Nor Limit Break
2 M 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 M 5 H > SD > j L L 2 H > 9 > j L L > 214 L
Max damage from typical 2M starter, viable but not recommended Delay 5LL after the IAD loop will cause the full route to drop
5.040 None None 0 No Sparking Nor Limit Break
2 M 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 S 5 H > SD > j L L 2 H > 9 > j L L > 214 L
2M starter, one IAD loop, j214L ender, recommended
5.000 None None 0 No Sparking Nor Limit Break
5 M 2 M 5 S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M dl 5 M 5 S 5 H > SD > j M 2 H > 9 > j L L > j 214 L
4.995 None None 0 No Sparking Nor Limit Break
2 M 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M dl 5 M 5 S 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
Max damage from typical 2M starter, with no IAD loop
4.927 None None 0 No Sparking Nor Limit Break
Bardock 2 M 5 M > 9 > j M L > j 2 H > SD > j M L > j 2 H > j 9 > j L L L > (land) 236 L M 4.904 None None 0 No Sparking Nor Limit Break
5 M 2 M 5 S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M dl 5 M 5 S 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
Max damage from 5M 2M 5S 236M starter, with no IAD loop Works from midscreen to corner if 236M will reach
4.857 None None 0 No Sparking Nor Limit Break
IAD > j H > (land) 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M 5 M 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
Works from any single overhead For jLM/jXS starter, remove jL after SD or jS before j214L
4.170 None None 0 No Sparking Nor Limit Break
IAD > j H > (land) 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 M > 9 > j M 2 H > 9 > j L L > j 214 L
Works from any single hit jump in From 2 hit jump in (jLM/jXS) take away one normal (jL or jM)
4.150 None None 0 No Sparking Nor Limit Break
2 L 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M 5 M 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
2L starter, no IAD loop, j214L ender
3.720 None None 0 No Sparking Nor Limit Break
2 L 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 M > 9 > j M 2 H > 9 > j L L > j 214 L
2L starter, one IAD loop, no 5H SD, j214L ender
3.700 None None 0 No Sparking Nor Limit Break
5 L L 2 M 5 M + A1 IAD > j L S 5 L L 2 M 5 M + A1 IAD > j 236 M > (land) 236 L > Vanish
Cross up Cancel airdash with j.236M
0 Goku (GT) (A - Kamehameha) None 0 No Sparking Nor Limit Break