2 M 236 L > spark > 236 [ S ] > 5 H 236 L A2 > 5 L L 2 M 5 H > IAD > j M > (land) 5 L L 2 M 5 S 5 H > 9 > j M (1) 2 H > 9 > j M (1) H A1 > j 214 M A2 > (land) DR > 236 H + S > L > A2 > A1
10.041
Kefla (A - Super Cannonball)
Goku (SSGSS) (A - Dragon Flash Kick)
0
Level 1
2 M 5 M > j M [2hit] > 214 M > empty vanish > j M [1hit] > 66 j L > j M [land] > j L L [2hit] > j 2 H > j L > j M [2hit] > j 2 H > j L L [2hit] > 214 M
bardock rejump in spark for big damage. Note: can't do 5LL in the combo, has to be 2L>2M or 5L>2M in confirms.
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5.853
None
None
0
Starts With Sparking
5 M 2 M 5 S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 M 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
Max damage from 5M 2M 5S 236M starter
Works from midscreen to corner if 236M will reach, but remove jS before j214L to account for 236M travel time
5.045
None
None
-1.75
No Sparking Nor Limit Break
2 M 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 M 5 H > SD > j L L 2 H > 9 > j L L > 214 L
Max damage from typical 2M starter, viable but not recommended
Delay 5LL after the IAD loop will cause the full route to drop
5.040
None
None
0
No Sparking Nor Limit Break
2 M 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 S 5 H > SD > j L L 2 H > 9 > j L L > 214 L
2M starter, one IAD loop, j214L ender, recommended
5.000
None
None
0
No Sparking Nor Limit Break
5 M 2 M 5 S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M dl 5 M 5 S 5 H > SD > j M 2 H > 9 > j L L > j 214 L
4.995
None
None
0
No Sparking Nor Limit Break
2 M 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M dl 5 M 5 S 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
Max damage from typical 2M starter, with no IAD loop
4.927
None
None
0
No Sparking Nor Limit Break
Bardock
2 M 5 M > 9 > j M L > j 2 H > SD > j M L > j 2 H > j 9 > j L L L > (land) 236 L M
4.904
None
None
0
No Sparking Nor Limit Break
5 M 2 M 5 S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M dl 5 M 5 S 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
Max damage from 5M 2M 5S 236M starter, with no IAD loop
Works from midscreen to corner if 236M will reach
4.857
None
None
0
No Sparking Nor Limit Break
IAD > j H > (land) 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M 5 M 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
Works from any single overhead
For jLM/jXS starter, remove jL after SD or jS before j214L
4.170
None
None
0
No Sparking Nor Limit Break
IAD > j H > (land) 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 M > 9 > j M 2 H > 9 > j L L > j 214 L
Works from any single hit jump in
From 2 hit jump in (jLM/jXS) take away one normal (jL or jM)
4.150
None
None
0
No Sparking Nor Limit Break
2 L 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M 5 M 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
2L starter, no IAD loop, j214L ender
3.720
None
None
0
No Sparking Nor Limit Break
2 L 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 M > 9 > j M 2 H > 9 > j L L > j 214 L
2L starter, one IAD loop, no 5H SD, j214L ender
3.700
None
None
0
No Sparking Nor Limit Break
5 L L 2 M 5 M + A1 IAD > j L S 5 L L 2 M 5 M + A1 IAD > j 236 M > (land) 236 L > Vanish