Very useful for putting your opponent back into the corner after 2Hing their jump in/SD with your back to the corner.
2.950
None
None
0
No Sparking Nor Limit Break
Kid Buu
[ L M ] > j 4 L > j 4 L > j M ~ j 2 H > j 9 > j 4 L > j 4 L > j M > j H
2.922
None
None
0
No Sparking Nor Limit Break
SD
delay jm delay jl delay jl
2.890
None
None
0
No Sparking Nor Limit Break
SD
2.890
None
None
0
No Sparking Nor Limit Break
Kid Buu
j 236 S > Vanish > 66 > 5 L L L > SD > j L M (1) L 2 H > j L L L
2.880
None
None
1
No Sparking Nor Limit Break
Kid Buu
j 236 S > Vanish > 66 > 2 M 5 M > 9 > j L M (1) L 2 H > j L L > j L
2.800
None
None
1
No Sparking Nor Limit Break
SD > j M (1) L L > j 9 > j L L S > j 236 H > j L L L
2.725
None
None
0
No Sparking Nor Limit Break
SD > j M (1) dl L dl L > (land) 9 > j L L (1) 2 H > SD > j 4 L 4 L M (1) j 2 H > j 9 > j 4 L 4 L M H
2.662
None
None
0
No Sparking Nor Limit Break
Kid Buu
j 236 S > Vanish > IAD > j 4 L > dl > j 4 L > 9 > j L L (1) 2 H > 9 > j L L L
2.653
None
None
1
No Sparking Nor Limit Break
236 S > A1 > 66 > 214 L
2.651
Android 21 (A - Total Detonation Ball)
None
0
No Sparking Nor Limit Break
H S > j M ~ dl ~ j L > dl > j L > 9 > j L L (1) 2 H > SD > j L M (1) L 2 H > 9 > j L L L
Please consider uploading your video to another platform, streamable videos that are inactive for 3 months are deleted.
2.627
None
None
0
No Sparking Nor Limit Break
Kid Buu
5 L > 5 L > 1 M 5 M > 5 H > A1 > 214 S -> IAD > j L > j M > j H ... -> 9 > j H ...
0
Android 21 (A - Total Detonation Ball)
None
0
No Sparking Nor Limit Break
5 L > 5 L > 1 M 5 M > 5 H > 236 L > A1 > 6 > 5 L > 5 L > 1 M 5 M > 5 H > 236 S
Please consider uploading your video to another platform, streamable videos that are inactive for 3 months are deleted.
0
Frieza (A - Death Slash)
None
0
No Sparking Nor Limit Break
L M ~ A1 > dl 9 > j 2 H > A1 -> j 66 > j L ... -> (land) 2 L ...
Snap
0
Android 21 (A - Total Detonation Ball)
None
0
No Sparking Nor Limit Break
... > Vanish > 66 > 5 ( L ) L L > SD > j L L (1) L > j 66 > j H
Safe jump
0
None
None
1
No Sparking Nor Limit Break
SKD > (land) 236 M > j 66 > j H
Safe Jump
Corner
0
None
None
0
No Sparking Nor Limit Break
Kid Buu
... > Vanish > 66 > 5 ( L ) L L > SD > j L > j M ~ j L > j 9 > j L > j M ~ j L > j H
0
None
None
0
No Sparking Nor Limit Break
DR > 236 M > j L L M H > 66 2 L L L M M H 2 S 236 H A1
Defunct as of v1.21 due to variable incoming.
Corner only, works best on the ground but can work from a low enough jDR. jDR reduces comboability on hit and ability to mixup from jLLMH j236M + assist due to no longer having air actions. With certain assists ending with 5H > 236L A1 jails, but doesn't give a mixup like 236H would.
0
None
None
0
No Sparking Nor Limit Break
xx > j H > j 236 M > A1 > j 66 L
236M/236H jail from any air string ending in jH. Using an assist after the mystic ball allows for a high/low 50/50 between:
1) airdash jL
2) land 2L
236H works with more assists than 236M.
2S > 236H is a true string, that is only escapable with a guard cancel reflect from the 2S blockstun, and results in the same mixup.