227 result(s)
Character Inputs Damage Assist Assist Ki Sparking Blast/Limit Break
2 H > SD > j M (1) L L > dl > 9 > j L L L
side switch
2.950 None None 0 No Sparking Nor Limit Break
2 H > SD > j M ~ L L > 9 > j dl L L L
Very useful for putting your opponent back into the corner after 2Hing their jump in/SD with your back to the corner.
2.950 None None 0 No Sparking Nor Limit Break
Kid Buu [ L M ] > j 4 L > j 4 L > j M ~ j 2 H > j 9 > j 4 L > j 4 L > j M > j H 2.922 None None 0 No Sparking Nor Limit Break
SD
delay jm delay jl delay jl
2.890 None None 0 No Sparking Nor Limit Break
SD
2.890 None None 0 No Sparking Nor Limit Break
Kid Buu j 236 S > Vanish > 66 > 5 L L L > SD > j L M (1) L 2 H > j L L L 2.880 None None 1 No Sparking Nor Limit Break
Kid Buu j 236 S > Vanish > 66 > 2 M 5 M > 9 > j L M (1) L 2 H > j L L > j L 2.800 None None 1 No Sparking Nor Limit Break
SD > j M (1) L L > j 9 > j L L S > j 236 H > j L L L
2.725 None None 0 No Sparking Nor Limit Break
SD > j M (1) dl L dl L > (land) 9 > j L L (1) 2 H > SD > j 4 L 4 L M (1) j 2 H > j 9 > j 4 L 4 L M H
2.662 None None 0 No Sparking Nor Limit Break
Kid Buu j 236 S > Vanish > IAD > j 4 L > dl > j 4 L > 9 > j L L (1) 2 H > 9 > j L L L 2.653 None None 1 No Sparking Nor Limit Break
236 S > A1 > 66 > 214 L
2.651 Android 21 (A - Total Detonation Ball) None 0 No Sparking Nor Limit Break
H S > j M ~ dl ~ j L > dl > j L > 9 > j L L (1) 2 H > SD > j L M (1) L 2 H > 9 > j L L L

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2.627 None None 0 No Sparking Nor Limit Break
Kid Buu 5 L > 5 L > 1 M 5 M > 5 H > A1 > 214 S -> IAD > j L > j M > j H ... -> 9 > j H ... 0 Android 21 (A - Total Detonation Ball) None 0 No Sparking Nor Limit Break
5 L > 5 L > 1 M 5 M > 5 H > 236 L > A1 > 6 > 5 L > 5 L > 1 M 5 M > 5 H > 236 S

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0 Frieza (A - Death Slash) None 0 No Sparking Nor Limit Break
L M ~ A1 > dl 9 > j 2 H > A1 -> j 66 > j L ... -> (land) 2 L ...
Snap
0 Android 21 (A - Total Detonation Ball) None 0 No Sparking Nor Limit Break
... > Vanish > 66 > 5 ( L ) L L > SD > j L L (1) L > j 66 > j H
Safe jump
0 None None 1 No Sparking Nor Limit Break
SKD > (land) 236 M > j 66 > j H
Safe Jump Corner
0 None None 0 No Sparking Nor Limit Break
Kid Buu ... > Vanish > 66 > 5 ( L ) L L > SD > j L > j M ~ j L > j 9 > j L > j M ~ j L > j H 0 None None 0 No Sparking Nor Limit Break
DR > 236 M > j L L M H > 66 2 L L L M M H 2 S 236 H A1
Defunct as of v1.21 due to variable incoming. Corner only, works best on the ground but can work from a low enough jDR. jDR reduces comboability on hit and ability to mixup from jLLMH j236M + assist due to no longer having air actions. With certain assists ending with 5H > 236L A1 jails, but doesn't give a mixup like 236H would.
0 None None 0 No Sparking Nor Limit Break
xx > j H > j 236 M > A1 > j 66 L
236M/236H jail from any air string ending in jH. Using an assist after the mystic ball allows for a high/low 50/50 between: 1) airdash jL 2) land 2L 236H works with more assists than 236M. 2S > 236H is a true string, that is only escapable with a guard cancel reflect from the 2S blockstun, and results in the same mixup.
0 None None 0 No Sparking Nor Limit Break