214 M > 66 > 2 M 5 M > 9 > j M L L > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L S > dl j 236 M
Universal
5.175
None
None
0
No Sparking Nor Limit Break
5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L M > 9 > j L L S 214 L (whiff) > j L L S > SD > j M S > dl j 236 M
Universal, works from about 2/5ths screen away from corner
Reduce air normals for scaled starters, you can still loop, just less
5.135
None
None
0
No Sparking Nor Limit Break
Cell
2 M 5 M > 9 > j M L L > j 2 H > SD > j M L > j 9 > j L L L S > j 236 M > 236 L M
5.022
None
None
0
No Sparking Nor Limit Break
5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L L > 9 > j M L L 214 M > dl > Vanish > 66 > 2 M dl 6 H 236 M
Universal, if heavily scaled, cut 6H at the end
Requires a sliver of meter to start from 5M
4.964
None
None
0.05
No Sparking Nor Limit Break
5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L L > 9 > j M S > SD > j M 214 M > dl > Vanish > 66 > 2 M 236 M
Fullscreen Goku size and up rejump combo
4.950
None
None
0
No Sparking Nor Limit Break
2 M 5 M > 9 > j M 2 H > 9 > j M S > dl > SD > j L L S 214 L (whiff) > j L L S 214 L (whiff) > j L L S > dl j 236 M
Not recommended due to j2H 9 jM link and multiple delays, only resulting in minimal damage improvement
Universal, delay before SD mandatory for height
Max damage from 2M starter (not meter gain)
4.945
None
None
0
No Sparking Nor Limit Break
214 M > 66 > 5 M > 9 > j M L L > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L S > dl j 236 M
Universal, use this when 214M connects further from the corner
4.940
None
None
0
No Sparking Nor Limit Break
2 M 5 M > 9 > j M 2 H > j S > SD > j M L > 9 > j L L S 214 L (whiff) > j L L S 214 L (whiff) > j L L S > dl j 236 M
Recommended 2M starter corner route
Universal, remove last loop for non 2M starter, can add jLL before j2H on scaled starters to compensate for meter gain
Max meter gain from 2M starter
4.895
None
None
0
No Sparking Nor Limit Break
2 M 5 M > 9 > j M L L 2 H > SD > j L L > 9 > j M L L H S > j 2 M > Vanish > (land) 66 > 2 M dl 6 H 236 M
Universal, if heavily scaled, cut 6H at the end
4.844
None
None
0
No Sparking Nor Limit Break
5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L dl L S > SD > j L L > 9 > j L dl L S > j 236 M
Big bodies only, may not work on slimmer characters (Example: Android 21)
Delays after SD do not have to be exact, just need enough height for jS j236M
4.820
None
None
0
No Sparking Nor Limit Break
5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L L > 9 > j M S > dl > SD > j L dl L S > j 236 M
Goku size and up, may not work on slimmer characters (Example: Frieza)
Last jS SD extension not recommended due to multiple difficult delays
4.785
None
None
0
No Sparking Nor Limit Break
DR > j M L L > 9 > j L L L S > j 2 M > Vanish > (land) 2 M dl 6 H 5 H 5 S (5) 214 L > 236 L + M
Universal, works from midscreen to corner
4.679
None
None
0.5
No Sparking Nor Limit Break
2 M 5 M > 9 > j M 2 H > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L 2 H > j 236 M
Universal, works with any scaling except change j2H for jS at the end
4.652
None
None
0
No Sparking Nor Limit Break
2 M 5 M > 9 > j M L > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L S 214 L (whiff) > j L L S > dl j 236 M
Universal, does not use horizontal smash, if scaled cut the final loop
4.645
None
None
0
No Sparking Nor Limit Break
236 S > [ Vanish ] j 66 > j M > (land) 5L > 9 > j M L L 2 H > SD > j L L > 9 > j M L L H S > j 236 M
Universal, other routes/conversions exist
4.585
None
None
0.8
Starts With Sparking
2 M 5 M > 9 > j M L L 2 H > SD > j L L > 9 > j M L L H S > j 236 M
Universal, any starter, end with j2H j236M if you reach the corner
4.332
None
None
0
No Sparking Nor Limit Break
IAD j M L > 5 L L > 2 M 5 M > j M L L > j 2 H > j L L S > 214 L [whiff] > j L L S > SD > j M S > 236 M
combo prático dano alto a partir de iad j.ML
Please consider uploading your video to another platform, streamable videos that are inactive for 3 months are deleted.
3.775
None
None
0
No Sparking Nor Limit Break
SD > j M L > 9 > j L L 2 H > j 2 M > dl > Vanish > (land) 2 M 5 M > 9 > j M L > 9 j L L S > SD > j L L S > dl j 236 M
Universal, works from about half screen
3.420
None
None
0.5
No Sparking Nor Limit Break
SD > j M 2 H > (land) 9 > j L L > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L 2 H > j 236 M
Universal, can get more damage from unrealistic SD j2H starter
3.335
None
None
0
No Sparking Nor Limit Break
SD > j M L > 9 > j L L 2 H > j 2 M > dl > Vanish > (land) 5 L (whiff) L L > SD > j M L L > 9 > j L L L S > j 236 M
Universal, works anywhere there is enough space for 5L (whiff) LL to connect