49 result(s)
Character Inputs Damage Assist Assist Ki Sparking Blast/Limit Break
2 M dl 6 H > 236 M > spark > 66 2 M 6 H 5 H > SD > j 2 H > 9 > j M 2 H > j 236 M A1 6 H 5 H 5 [ S ] x5 > 214 L A2 5 H > 214 M > Vanish > DR > 214 S A1 > 236 L + M A1 A2
10.128 Bardock (A - Rebellion Spear) Goku (SSGSS) (A - Dragon Flash Kick) 0 Level 1
236 H > spark > 66 > 2 M 6 H > 9 > j 214 H > 66 > 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (2) > 9 > j L L S > j 66 > j S > SD > j L L L > j 236 H > Vanish > 66 > 2 M 214 M > [ Vanish ] > DR > 214 L + M
Universal, works from round start position or closer to corner
10.107 None None 6.5 Level 3 + Limit Break
236 M > spark > 66 5 [ H ] > 236 S A1 > 66 6 H 2 S > j 66 > j M > (land) > 5 H > 2 S > j 66 > j M > (land) > 5 H > 9 > j M S > j 66 > j S > SD > j H A2 > (land) > 5 M > 214 L A1 > [ DR ] > 236 S > 236 L + M A1 A2
Instantly cancel kamehameha into super
10.042 Bardock (A - Rebellion Spear) Goku (SSGSS) (A - Dragon Flash Kick) 1.25 Level 1
214 H > spark > 2 M 6 H 236 H > [ Vanish ] > j 66 > j M > (land) 6 H 2 S (2) > j 66 > j M > (land) 5 H > 9 > j L L S > j 66 > j S > SD > j L L L > j 236 H > Vanish > 66 2 M 214 M > 214 L + M
Universal, works from round start position or closer to corner
10.018 None None 0 Level 3 + Limit Break
214 M > spark > 66 > 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (2) > 9 > j L L S > j 66 > j S > SD > j L M 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal, corner only
8.923 None None 0 Level 1
214 H > spark > 2 M dl 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 5 H > 9 > j M S > j 66 > j M S > SD > j L L 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal for first loop, becomes MUCH HARDER MIDSCREEN on small bodies afterwards
8.551 None None 4.65 Level 1
214 M > spark > 66 > 2 M 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (5) 214 L > 214 L + M
Universal, corner only
8.339 None None 0 Level 1
2 M 5 M > spark > 6H > 9 > j 2 H > (land) 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H > 9 > j M S > j 66 > j S > SD > j L L 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal, corner only, works from 5M 2M starter as well of course
8.326 None None 0 Level 1
214 L > spark > 6 H 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (3) > 9 > j L L S > j 66 > j S > SD > j L L 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal, corner only
8.317 None None 0 Level 1
214 H > spark > 2 M dl 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (5) 214 L > 214 L + M
Universal for first loop, becomes MUCH HARDER MIDSCREEN on small bodies afterwards Final loop can be done midscreen with 6H if needed for corner carry
7.799 None None 3.7 Level 1
214 L > spark > 2 M dl 6 H > 9 > j 2 H > (land) 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5H 5S (5) 214 L > 214 L + M
Universal, corner only
7.730 None None 0 Level 1
214 L > spark > 2 M dl 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 H > SD > j M > 9 > j M H > (land) 214 L + M
Universal for first loop, becomes MUCH HARDER MIDSCREEN on small bodies afterwards Must airdash lower for midscreen 2S loops so 6H can connect afterwards Can go into low j2H (land) ground extension if you reach the corner sooner
7.481 None None 0 Level 1
2 M 5 M > spark > 2 M dl 6 H > 9 > j 2 H > (land) 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (5) 214 L > 214 L + M
Universal, corner only, works from 5M 2M starter as well of course
7.424 None None 0 Level 1
2 H > SD > j M > 9 > j M 2 H > j 236 M > Vanish > (land) > 66 > 5 L (whiff) L L > SD > j M L L > 9 > j L L L S > j 236 M > 236 L + M
Universal, works near corner, as long as j2H 236M reaches Can also end with lvl 3 Max damage from solo 2H, does not retain corner
5.912 None None 1.15 No Sparking Nor Limit Break
2 H > SD > j M > 9 > j M H S > j 2 M > Vanish > (land) 2 M 5 M > 9 > j M L > 9 > j L L S > SD > j L L S > dl j 236 M > 236 L + M
Universal, works on 2H's midscreen to corner, as long as you're close enough to the corner for jS SD by the end of the route Can also end with lvl 3 Max solo 2H damage, retaining the corner
5.820 None None 1.4 No Sparking Nor Limit Break
2 M 5 M > 9 > j M 2 H > dl 9 > j L L S > j 214 L > j L L S > dl SD > j M S > j 214 L > j L L S > dl > j 236 M > 236 L M
Corner
5.715 None None 0 No Sparking Nor Limit Break
2 H > SD > j M > 9 > j M H S > j 2 M > Vanish > (land) 66 > 5 L (whiff) L L > SD > j M L > 9 > j L L L S > j 236 M > 236 L + M
Universal Can also end with lvl 3
5.657 None None 1.4 No Sparking Nor Limit Break
214 M > 66 > 2 M dl 6 H 5 H 2 S (3) > SD > j M L > 9 > j L L S 214 L (whiff) > j L L S > dl j 236 M
Universal Not recommended due to 2S(3) SD annoying difficult link
5.365 None None 0 No Sparking Nor Limit Break
214M > 66 > 2M dl 6H 5H > SD > j M L L > 9 > j L L S 214 L (whiff) > j L L 2 H > j 236 M
Universal Recommended back to corner 214M route
5.275 None None 0 No Sparking Nor Limit Break
5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L M > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L S > dl j 236 M
Universal Can be done from midscreen to corner, remove one air normal to account for SD travel time
5.225 None None 0 No Sparking Nor Limit Break