2 M dl 6 H > 236 M > spark > 66 2 M 6 H 5 H > SD > j 2 H > 9 > j M 2 H > j 236 M A1 6 H 5 H 5 [ S ] x5 > 214 L A2 5 H > 214 M > Vanish > DR > 214 S A1 > 236 L + M A1 A2
10.128
Bardock (A - Rebellion Spear)
Goku (SSGSS) (A - Dragon Flash Kick)
0
Level 1
236 H > spark > 66 > 2 M 6 H > 9 > j 214 H > 66 > 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (2) > 9 > j L L S > j 66 > j S > SD > j L L L > j 236 H > Vanish > 66 > 2 M 214 M > [ Vanish ] > DR > 214 L + M
Universal, works from round start position or closer to corner
10.107
None
None
6.5
Level 3 + Limit Break
236 M > spark > 66 5 [ H ] > 236 S A1 > 66 6 H 2 S > j 66 > j M > (land) > 5 H > 2 S > j 66 > j M > (land) > 5 H > 9 > j M S > j 66 > j S > SD > j H A2 > (land) > 5 M > 214 L A1 > [ DR ] > 236 S > 236 L + M A1 A2
Instantly cancel kamehameha into super
10.042
Bardock (A - Rebellion Spear)
Goku (SSGSS) (A - Dragon Flash Kick)
1.25
Level 1
214 H > spark > 2 M 6 H 236 H > [ Vanish ] > j 66 > j M > (land) 6 H 2 S (2) > j 66 > j M > (land) 5 H > 9 > j L L S > j 66 > j S > SD > j L L L > j 236 H > Vanish > 66 2 M 214 M > 214 L + M
Universal, works from round start position or closer to corner
10.018
None
None
0
Level 3 + Limit Break
214 M > spark > 66 > 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (2) > 9 > j L L S > j 66 > j S > SD > j L M 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal, corner only
8.923
None
None
0
Level 1
214 H > spark > 2 M dl 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 5 H > 9 > j M S > j 66 > j M S > SD > j L L 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal for first loop, becomes MUCH HARDER MIDSCREEN on small bodies afterwards
8.551
None
None
4.65
Level 1
214 M > spark > 66 > 2 M 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (5) 214 L > 214 L + M
Universal, corner only
8.339
None
None
0
Level 1
2 M 5 M > spark > 6H > 9 > j 2 H > (land) 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H > 9 > j M S > j 66 > j S > SD > j L L 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal, corner only, works from 5M 2M starter as well of course
8.326
None
None
0
Level 1
214 L > spark > 6 H 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (3) > 9 > j L L S > j 66 > j S > SD > j L L 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal, corner only
8.317
None
None
0
Level 1
214 H > spark > 2 M dl 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (5) 214 L > 214 L + M
Universal for first loop, becomes MUCH HARDER MIDSCREEN on small bodies afterwards
Final loop can be done midscreen with 6H if needed for corner carry
7.799
None
None
3.7
Level 1
214 L > spark > 2 M dl 6 H > 9 > j 2 H > (land) 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5H 5S (5) 214 L > 214 L + M
Universal, corner only
7.730
None
None
0
Level 1
214 L > spark > 2 M dl 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 H > SD > j M > 9 > j M H > (land) 214 L + M
Universal for first loop, becomes MUCH HARDER MIDSCREEN on small bodies afterwards
Must airdash lower for midscreen 2S loops so 6H can connect afterwards
Can go into low j2H (land) ground extension if you reach the corner sooner
7.481
None
None
0
Level 1
2 M 5 M > spark > 2 M dl 6 H > 9 > j 2 H > (land) 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (5) 214 L > 214 L + M
Universal, corner only, works from 5M 2M starter as well of course
7.424
None
None
0
Level 1
2 H > SD > j M > 9 > j M 2 H > j 236 M > Vanish > (land) > 66 > 5 L (whiff) L L > SD > j M L L > 9 > j L L L S > j 236 M > 236 L + M
Universal, works near corner, as long as j2H 236M reaches
Can also end with lvl 3
Max damage from solo 2H, does not retain corner
5.912
None
None
1.15
No Sparking Nor Limit Break
2 H > SD > j M > 9 > j M H S > j 2 M > Vanish > (land) 2 M 5 M > 9 > j M L > 9 > j L L S > SD > j L L S > dl j 236 M > 236 L + M
Universal, works on 2H's midscreen to corner, as long as you're close enough to the corner for jS SD by the end of the route
Can also end with lvl 3
Max solo 2H damage, retaining the corner
5.820
None
None
1.4
No Sparking Nor Limit Break
2 M 5 M > 9 > j M 2 H > dl 9 > j L L S > j 214 L > j L L S > dl SD > j M S > j 214 L > j L L S > dl > j 236 M > 236 L M
Corner
5.715
None
None
0
No Sparking Nor Limit Break
2 H > SD > j M > 9 > j M H S > j 2 M > Vanish > (land) 66 > 5 L (whiff) L L > SD > j M L > 9 > j L L L S > j 236 M > 236 L + M
Universal
Can also end with lvl 3
5.657
None
None
1.4
No Sparking Nor Limit Break
214 M > 66 > 2 M dl 6 H 5 H 2 S (3) > SD > j M L > 9 > j L L S 214 L (whiff) > j L L S > dl j 236 M
Universal
Not recommended due to 2S(3) SD annoying difficult link
5.365
None
None
0
No Sparking Nor Limit Break
214M > 66 > 2M dl 6H 5H > SD > j M L L > 9 > j L L S 214 L (whiff) > j L L 2 H > j 236 M
Universal
Recommended back to corner 214M route
5.275
None
None
0
No Sparking Nor Limit Break
5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L M > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L S > dl j 236 M
Universal
Can be done from midscreen to corner, remove one air normal to account for SD travel time