24 result(s)
Character Inputs Damage Assist Assist Ki Sparking Blast/Limit Break
2 H > spark > 5 ( L ) L L > 214 S > A1 > 66 dl 2 M 5 M > 9 j M j 2 H > 9 j M j H > A2 > (land) > 66 > 9 j L j M j 2 H > 9 j L L > 214 M > 214 S > A2 > DR > (land) > 236 L M > A1 > 6 A2
Fullscreen
10.286 Janemba (A - Phantom Assault) Gogeta (SSGSS) (A - Super Dash Kick) 0.5 Level 1
236 H + S > [ L ] > IAD ] L [ j H > (land) > 9 j L L L > M > (land) > 9 j L L j 2 H > 9 j M j H > SD > j L L L > A1 > (land) 44 236 H + S > [ S ] > 9 j L L j 2 H > j M j H > dl ] S [ > j 2 H > 214 M > 214 S > A2 > DR > 236 L + M > A2 > 4 A1
Very impractical due to needing so much bar but if they take the hit for any reason during ghost oki the base combo can do a lot of damage even without supers. ] input [ is utilize to show when to let go of the button
10.254 Broly (DBS) - (C - Blaster Cannon) Janemba (A - Phantom Assault) 7 No Sparking Nor Limit Break
[ 5 H ] > spark > 66 2 M 5 M > 9 j M > 9 j M > 236 L 214 S > A2 > (land) 66 2 M 5 M > 9 j L L j 2 H > 9 j L L L > A1 > (land) 5 L L L > 214 M 214 S > A2 > DR > 236 L + M > A2 > A1
10.224 Broly (DBS) - (C - Blaster Cannon) Janemba (A - Phantom Assault) -1.25 Level 1
2 M 5 M > 9 j M > 214 L > j 214 S > A1 > 5 [ H ] > 214 S > 66 2 M 5 M > 9 j L L j 2 H > 9 j L L > 214 M > j 214 S > A2 > DR > 236 L + M > A2
Against Gokus to small characters skip the 2M after donut. Also doing one step foward after gogeta assist makes the 5[H] easier to land
7.405 Gogeta (SSGSS) (A - Super Dash Kick) Janemba (A - Phantom Assault) 0 No Sparking Nor Limit Break
5 M 2 M > 214 M > dl 2 M 5 S 5 H > 236 S > A1 > 214 S > 236 H S > 2 9 j L L j 2 H > j L L L > DR
You can go into ghost after the DR
6.139 Gogeta (SSGSS) (A - Super Dash Kick) None 1 No Sparking Nor Limit Break
2 M 5 M > 9 > j M L > j 9 > j L L L A1 > (land) 66 > 2 9 > j M L > j 2 H > SD > j M L > j 2 H > j 9 > j L L L > (land) 236 L M
5.449 Goku (GT) (A - Kamehameha) None 0 No Sparking Nor Limit Break
2 M 5 M > 9 j M > 9 j M > 214 L > 214 S > A1 > 66 9 j L L > A2 > 6 S > SD > j M j 2 H > 9 j L L L
Sets up into ghosts very well
5.069 Gogeta (SSGSS) (A - Super Dash Kick) Janemba (A - Phantom Assault) 0 No Sparking Nor Limit Break
2 M 5 M > 9 j M > 9 j M > 214 L > 214 S > A1 > 66 5 M > 9 j L j M > 214 M > SD > j L L j 2 H > 7 H
Sets up into ghost very well.
4.998 Gogeta (SSGSS) (A - Super Dash Kick) None 0 No Sparking Nor Limit Break
2 M 5 M > 9 > j M L > j 2 H > SD > j M L > j 2 H > j 9 > j L L L > (land) 236 L M
4.742 None None 0 No Sparking Nor Limit Break
Gotenks 2 M 5 M > 9 > j M > j 214 M > 2 M 5 M > 2 8 > j M L > j 2 H > 9 > j L L > j 236 [ M ] > j 214 [ M ] 4.643 None None 0 No Sparking Nor Limit Break
2M > dl 5M > sjM > j[6]S > jL(1)L > j2H > SD > jML(3) > j2H > jc > jL(3)LL
Universal Midscreen sjM > j[6]S BnB
4.432 None None 0 No Sparking Nor Limit Break
Gotenks 2 M 5 M > 9 > j M L > j 214 M > 2 M 5 M > 2 8 > j M L > j 2 H > 9 > j L L > j 236 [ M ] > j 214 [ M ] 4.292 None None 0 No Sparking Nor Limit Break
2 M 5 M > jM > j2H > SD > jML(3) > j2H > jc > jL(3)LL
Staple basic BnB for Gotenks. Can be done with jML(3) at start instead of jM to get a little extra damage and meter on scaled starters.
4.185 None None 0 No Sparking Nor Limit Break
Gotenks 2 M 5 M > 9 > j M L > j 214 M > 2 M 5 M > 2 8 > j M L > j 2 H > 9 > j L L L 4.183 None None 0 No Sparking Nor Limit Break
2 M
You can get this combo to do 4043 if you get 40 hits and not 39 (depends on your execution of jS > j236M) If you do 2M dl 5M jMS > etc you can get even more damage
4.025 None None 0 No Sparking Nor Limit Break
Gotenks 2 M 5 M > 9 > j M L > j 2 H > SD > j M L > j 2 H > 9 > j L L L 4.022 None None 0 No Sparking Nor Limit Break
2 M 5 M > sjL(2) > j[6]S > jL(1)L > j2H > SD > jML(3) > j2H > jc > jL(3)LL
Universal Midscreen sjL(2) > j[6]S BnB. Can be done with jL(3) but jL(2) is for max damage off a 2M starter. On scaled start jL(2) and jL(3) have a difference of 2 damage. This is actually less damage than Gotenks' regular BnB off 2M start but is still more meter overall. This does more damage than his universal when comboed from a scaled starter.
4.012 None None 0 No Sparking Nor Limit Break
2M 5M > 29 > jLL6S > jLL2H > SD > jML[2]2H > 9 > jLLL
Solo, works on all characters, both corner and mid-screen
3.987 None None 0 No Sparking Nor Limit Break
2 M 5 M > 2 9 j M j L 6 S > j L L j 2 H > dl SD > j L L L
Combo idea taken from @ChildishVegito
3.840 None None 0 No Sparking Nor Limit Break
2 L L 5 M 2 M 5 H > SD > 214 L > A1 > 236 H S > H S > SD > M > j L L > 9 DR
almost full corner carry, with any other assist its full corner carry. Can go into ghost ahki after the combo
3.565 Gogeta (SSGSS) (A - Super Dash Kick) None 1 No Sparking Nor Limit Break