2L Starter

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2L Starter Corner

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2M Starter

Details Inputs Damage
2 M 5 M > 9 > j M L L > j 2 H > SD > j M L L > j 2 H > j 9 > j L L L > (land) 236 L M 4.999

2M Starter Corner

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Top Damage Combos

Inputs Damage
2 H > spark > 6 6 > 2 M > 5 H > 236 S > A1 > 5H > 5S > j L > L > j 2 H > j L > L > L > A2 > 5 H > j L > L > j 2 H > j L > L > L > A1 > j DR > 236 H + S > A1 > 4 A2
Corner 2H TOD 1meter start: 2H Spark > 66 2M 5M 5H 236S Bardock(B) > 5HS > j.LL2H > dj.LLL Kefla(B) > 5H > j.LL2H > dj.LLL Bardock (B) > Dragon Rush (hold) > supers. Need the 66 2M for bar! Can add some extra 5S, do 214L instead of jumps but this is the simplest possible version of the combo that will still kill with a 1 meter start
10.367
j H > (land) 5 L L 2 M 5 M > 9 > j M L L 2 H > SD > j M L L 2 H > j 9 > j L L S > 214 H > j M H > (land) 214 L + M
The combo route for landing level 3 midscreen. After knocking them down after H flip, you'll land on the opposite side.
5.582
2 M 5 M > 9 > j M L L > j 2 H > SD > j M L L > j 2 H > j 9 > j L L L > (land) 236 L M 4.999