2LK Starter

Details Inputs Damage
2 LK > 2 MK > 5 HP > j MP > j HP > j HK > tech forward > 2 MP x2 > H Beat Extend (shake) > j LK > j MK > 5 MK (1) > j LP > j LK > j MK > 2 LP x2 > 2 MK > 5 HK > H A-Train SSJ
cLK instead of cLPx2 in the last string is more consistent, but lower damage.
8.389

2LK Starter Corner

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Top Damage Combos

Inputs Damage
2 LK 2 MK HK A1 [4] 6 HP > 2 MK HK [4] 6 MP > 2 MP x2 HK 623 HP (Shake) > j MK x2 j HP > j LK j MK x2 2 LP LK 2 MP x2 HK [4] 6 HK 236 P P
Universal Close to Corner/Corner Combo
10.945
HP > j MP j HP j HK > 2 HK 623 HP Shake > j MK x2 j HK A1 > j LK j MK x2 > LK MK > j LP j LK j MK x2 > 2 LP LK 2 MP x2 HK [4] 6 HK 236 P P
Heavy Counter Hit Combo
10.307
2 LK 2 MK 5 HK [ 4 ] 6 MP + A1 2 MK 5 HK [ 4 ] 6 MP 2 MP 5 HK 623 HP Shake j LK j MK 2 LP 2 MK 5 HK [ 4 ] 6 HK 236 P P
Corner combo with LnL. Delay the 2mk after the lnl hits.

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9.723