2 M 5 M > 9 > j M 2 H > SD > j M 2 H > 9 > j L L S > j 214 S ~ M > 236 L M
5.042
Anonymous
None
None
0
No Sparking Nor Limit Break
2 M 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 M 5 H > SD > j L L 2 H > 9 > j L L > 214 L
Max damage from typical 2M starter, viable but not recommended
Delay 5LL after the IAD loop will cause the full route to drop
5.040
Anonymous
None
None
0
No Sparking Nor Limit Break
j M > 2 M 5 M > 9 > j M H 2 H > SD > j H 2 H > 9 > j L L S > j 236 S or j 214 S ~ M > A1 > 9 > j L L 2 H > 9 > j L L > j 214 S or j 236 S ~ L or M > 236 L M
Corner
Please consider uploading your video to another platform, streamable videos that are inactive for 3 months are deleted.
5.038
Anonymous
Frieza (A - Death Slash)
None
0
No Sparking Nor Limit Break
2 M 5 M > 9 j M S > j 2 1 4 M > dl 66 dl j. M S > (land) 5 S dl 5 H > SD > j M L 2 H > 9 > j L L S > j 2 3 6 M
Corner only & universal. Slightly delay the airdash after M Divekick. Try to get the jM after the airdash to hit as late as possible and slightly delay the jS after it. Delay the 5H to have it all come together afterwards. It's a tough route.
5.037
Anonymous
None
None
0
No Sparking Nor Limit Break
Frieza
2 M 5 M > 2 H > SD > j M L > 9 > j L L > j 236 S > dl > Vanish > 66 > 2 M 5 M > 9 > j M L > 9 > j L L L
5.031
Anonymous
None
None
1
No Sparking Nor Limit Break
2 M 5 M > j M S > j 2 1 4 M > dl. j S > (land) 6 6 2 M 5 H 5 S > SD > j M L 2 H > 9 > j L L S > j 2 3 6 M
Universal. On non-small characters, you don't have to do a delay jS into dash up 2M. You can just land and hit 2M dl. 5M 5H 5S > SD. It's also better to jump back into the jMS > j214M if you're smack in the corner.
5.027
Anonymous
None
None
0
No Sparking Nor Limit Break
5 M 2 M > 236 M > 66 > 5 L L 2 M 5 M 5 H 5 S > SD > j dl L dl M > (land) 2 9 > j L M L > 9 > L L 2 H [ S ] 2 M
Corner
5.027
Anonymous
None
None
-1.5
No Sparking Nor Limit Break
5 M > 2 M > 3 S > dl 2 H > SD > j M L L > j 9 > j L L > j 236 S > j 236 L M
5.022
Anonymous
None
None
0
No Sparking Nor Limit Break
Cell
2 M 5 M > 9 > j M L L > j 2 H > SD > j M L > j 9 > j L L L S > j 236 M > 236 L M
5.022
Anonymous
None
None
0
No Sparking Nor Limit Break
1 M > 5 M > 9 > j M ~ j 2 H > SD > j M ~ j 2 H > 9 > j L > j L > j S > j 236 M > dl M H > 66 > 5 ( L ) > 5 L > 5 L > SD > j M ~ j 2 H > j 9 > j 4 L > j 4 L > j M > j H
Doesn't combo directly into supers, but does the most damage from no scaling.
5.021
Anonymous
None
None
0
No Sparking Nor Limit Break
2 H > SD > dl > j L L S > j L L > j S > j L L (1) 2 H > j 9 > j L L L > j 236 L M
Big chars only
5.012
Anonymous
None
None
0
No Sparking Nor Limit Break
5 M 2 M > 236 M > 2 M 5 S 5 H > SD > 66 j H > (land) > 8 > j L M L > 8 > j L L L S > j 214 M
Most useful as a reflect/GC punish, or when you need to confirm off a 5m2m hit. Light/overhead starters usually need to omit the 66 jH rejump and the jS at the end, due to hitstun decay (especially if trying to work assists into the combo).
Alternate j2h ender
5 M 2 M > 236 M > 2 M 5 S 5 H > SD > 66 j H > (land) > 8 > j L M L > 8 > j L L L S 2 H
5.005
Anonymous
None
None
0
No Sparking Nor Limit Break
2 M 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 S 5 H > SD > j L L 2 H > 9 > j L L > 214 L
2M starter, one IAD loop, j214L ender, recommended
5.000
Anonymous
None
None
0
No Sparking Nor Limit Break
Vegeta (SSJ)
2 M 5 M > 9 > j M L L > j 2 H > SD > j M L L > j 2 H > j 9 > j L L L > (land) 236 L M
4.999
Anonymous
None
None
0
No Sparking Nor Limit Break
Trunks
2 M 5 M > 9 > j M L L > j 2 H > SD > j M L L > j 2 H > j 9 > j L L L > (land) 236 L M
4.999
Anonymous
None
None
0
No Sparking Nor Limit Break
2 M 5 M > 9 j M > 9 j M > 214 L > 214 S > A1 > 66 5 M > 9 j L j M > 214 M > SD > j L L j 2 H > 7 H
Sets up into ghost very well.
4.998
Anonymous
Gogeta (SSGSS) (A - Super Dash Kick)
None
0
No Sparking Nor Limit Break
Goku Black
2 M 5 M > 9 > j M L L > j 2 H > SD > j M L L > j 2 H > j 9 > j L L L > (land) 236 L M
4.995
Anonymous
None
None
0
No Sparking Nor Limit Break
5 M 2 M 5 S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M dl 5 M 5 S 5 H > SD > j M 2 H > 9 > j L L > j 214 L
4.995
Anonymous
None
None
0
No Sparking Nor Limit Break
Android 21
2 M 5 M > 9 > j M L L > j 2 H > S H > j M L L > j 2 H > 9 > j L L S > j 214 M > 236 L M
4.992
Anonymous
None
None
0
No Sparking Nor Limit Break
2 M 5 M > 9 > j M H 2 H > SD > j M H 2 H > j 9 > j L L L S > j 214 M > A1 > 2 8 > L M ~ A1