Secondary Resources

33 result(s)
Character Inputs Damage Assist Assist Ki Sparking Blast/Limit Break
2 M 5 H > 236 M > spark > 66 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > (land) 5 H > 8 > j S > j 66 M S > 5 H 2 S > 2 9 > j M 2 H > 9 > j M H dl A1 > j DR > (land) > 236 L + M [ 8 ] > A1 > 4 + A2
Works with any pop up assist that lets Goku SSJ DR airborne or an assist that let's him do it grounded (e.g. Gogeta, Goku, Vegeta SSJ)
10.128 Any None 1 Level 1
214 H > 236 9 S > 2 M > H > 236 9 S > H > 236 S > Vanish > 66 > M > S > M > 9 > L > L > 2 H > 9 > M > H > Vanish > 66 > L M > 214 L M
-Corner -Universal To perform a tigerknee off a jump-cancellable move like 5H (in sparking), slightly delay the input of 2369 after 5h connects, because 5H has long active frames. Doing '2369' early could either result in not getting '9' registered or missing the buffer window of '236'.
10.000 None None 6 Starts With Sparking
2 M 5 H > 236 M > spark > 66 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > 5 H 2 S > 2 9 > j L L L > dl Vanish > (land) 236 S > 214 L + M
Universal, corner only
8.510 None None 0.75 No Sparking Nor Limit Break
2 H > spark > 66 5 ( L ) L L > 2 9 > j 236 M > (land) 5 L 5 H > 7 > dl j S > j 66 M dl S > (land) 5 H > 7 > dl j S > j 66 M dl S > (land) 5 H 2 S > 2 9 > j L L > 9 > j L M H > dl Vanish > (land) > 236 S > 214 L + M
Jumping backwards lets you gain more meter from air-dashing a larger distance
8.440 None None 0.75 Level 1
2 H > SD > j M 2 H > 9 > j M 2 H > j 236 H > dl j M S > (land) 5 S 5 H > 8 > j S > j 66 M S > (land) 5 H 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L > Vanish > j 236 L > j 236 H + S
Universal, corner only
8.252 None None 1.3 Starts With Sparking
2 M 5 H 236 M > spark > 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M > 9 > j S > j 66 dl M dl S > (land) 5 M > 9 > j L L L > dl Vanish > (land) 236 S > 214 L + M
Can probably do 5M 2S djLLL vanish land beam lv3
8.159 None None 0.75 Level 1
2 M 5 M > spark > 66 2 M 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > 5 H 2 S > 2 9 > j L L L > dl Vanish > (land) 236 S > 214 L + M
Technically can do this with 0 meter start, and then just DHC into someone else's lv3? With like jLL214M > UZC
7.907 None None 0.75 No Sparking Nor Limit Break
2 M 5 M > 9 > j M > 9 > j M > j 236 S [ 2 ] (5) > spark > 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M 2 S > 2 9 j L L 2 H > SD > j M L L 2 H > 9 > j L L L > (land) 214 L + M
7.590 None None 0 Level 1
2 M 5 M > spark > 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M > 9 > j S > j 66 dl M dl S > 5 M 2 S > 2 9 > j M L 2 H > SD > j M L L 2 H > 9 > j L L L > (land) 66 214 L + M
Dash gain's a little meter when you land. The delays on jM and jS are hard to get first but when you do, they're easy to get consistently
7.526 None None 0 Level 1
2 M 5 M > spark > 2 M > 8 > j S > j 66 M S > (land) 5 S > 8 > j S > j 66 M S > (land) 5 S > 8 > j S > j 66 M S > (land) 5 M > 9 j M 2 H > SD > j M 2 H > 9 > j L L L > (land) 214 L + M
7.433 None None 0 Level 1
2 H > SD > j L M L 2 H > j 236 H > dl [ Vanish ] j S > 66 j M S > (land) 66 5 M 2 S > 2 9 > j L L 2 H > 9 > j L L > j 214 M > Vanish > SD > j L L > j 214 L > j 236 L + M
jLML2H is just to gain a full meter~ Hold Vanish at the timing of the ground bounce sound from j236H
7.240 None None 2.75 Starts With Sparking
2 M 5 M > spark > 66 2 M > 9 > j S > j 66 M S > (land) 66 2 M > 236 S > [ Vanish ] > j S > j 66 M S > (land) 5 M 2 S > 2 9 j L L 2 H > SD > j M L 2 H > 9 > j L L L > dl j 236 H + S
6.879 None None 0 Level 1
2 M 5 M > 9 > j M > 9 > j M S > j 214 M > dl j 236 M > (land) 5 L 5 S (2) 5 H SD > j 66 dl L dl S > j 236 S [ 2 ] > (land) > 2 9 > j L M L 2 H > 9 > j L L S > j 214 M > Vanish > j 236 L > j 236 H + S
End in j214M > j236L+M[2] > Z Change for more damage
6.614 None None 0 No Sparking Nor Limit Break
2 H > SD > j M 2 H > 9 j M 2 H > j 236 H > dl j M S > (land) dl 5 H dl 5 S (5) 2 S dl 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L
Universal, corner only. If you use more normals before the j236H to gain more meter, cut some normals towards the latter part of the combo
6.449 None None 0.5 No Sparking Nor Limit Break
2 H > SD > j M 2 H > 9 j M 2 H > j 236 H > dl j M S > (land) 5 S 5 H > SD > j 66 M > (land) 66 9 > j L L 2 H > 9 > j L L 2 H > j 214 L > j 236 L + M
Universal, Corner only
6.267 None None 0.5 No Sparking Nor Limit Break
2 H > SD > j M 2 H > 9 j M 2 H > j 236 H > dl j M > (land) 5 M 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L > j 236 L + M
Universal, corner only
6.127 None None 1.5 No Sparking Nor Limit Break
2 M 5 M > 9 > j M > 9 > j M > j 214 M > j 236 M > (land) 5 L 5 H 5 S (5) 2 S dl 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L > j 236 H + S
Ending in jS j214M gives 2 bars and lets you vanish > j236L > j236H+S, or jS > j214M[2] > Z Change
6.074 None None 0 No Sparking Nor Limit Break
2 M 5 M > j M > j 214 M > j 236 M (land) 5 L 5 S 5 H 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L > 236 L + M
Universal
5.812 None None 0 No Sparking Nor Limit Break
Goku (SSJ) 2 M 5 M > 9 > j M L L > j 2 H > SD > j M L L > j 2 H > j 9 > j L L S > j 236 L > 236 H S 5.095 None None 0 No Sparking Nor Limit Break
2 M 5 M > 9 > j M L L 2 H > SD > j M L L 2 H > 7 > j L dl L S > j L L S 236 L
Delay may vary from different starter (e.g. 2H, DR) and depending on character, but the combo works on everyone (except on Cooler from DR)
4.575 None None 0 No Sparking Nor Limit Break