2 M 5 H > 236 M > spark > 66 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > (land) 5 H > 8 > j S > j 66 M S > 5 H 2 S > 2 9 > j M 2 H > 9 > j M H dl A1 > j DR > (land) > 236 L + M [ 8 ] > A1 > 4 + A2
Works with any pop up assist that lets Goku SSJ DR airborne or an assist that let's him do it grounded (e.g. Gogeta, Goku, Vegeta SSJ)
10.128
Any
None
1
Level 1
214 H > 236 9 S > 2 M > H > 236 9 S > H > 236 S > Vanish > 66 > M > S > M > 9 > L > L > 2 H > 9 > M > H > Vanish > 66 > L M > 214 L M
-Corner
-Universal
To perform a tigerknee off a jump-cancellable move like 5H (in sparking), slightly delay the input of 2369 after 5h connects, because 5H has long active frames. Doing '2369' early could either result in not getting '9' registered or missing the buffer window of '236'.
10.000
None
None
6
Starts With Sparking
2 M 5 H > 236 M > spark > 66 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > 5 H 2 S > 2 9 > j L L L > dl Vanish > (land) 236 S > 214 L + M
Universal, corner only
8.510
None
None
0.75
No Sparking Nor Limit Break
2 H > spark > 66 5 ( L ) L L > 2 9 > j 236 M > (land) 5 L 5 H > 7 > dl j S > j 66 M dl S > (land) 5 H > 7 > dl j S > j 66 M dl S > (land) 5 H 2 S > 2 9 > j L L > 9 > j L M H > dl Vanish > (land) > 236 S > 214 L + M
Jumping backwards lets you gain more meter from air-dashing a larger distance
8.440
None
None
0.75
Level 1
2 H > SD > j M 2 H > 9 > j M 2 H > j 236 H > dl j M S > (land) 5 S 5 H > 8 > j S > j 66 M S > (land) 5 H 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L > Vanish > j 236 L > j 236 H + S
Universal, corner only
8.252
None
None
1.3
Starts With Sparking
2 M 5 H 236 M > spark > 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M > 9 > j S > j 66 dl M dl S > (land) 5 M > 9 > j L L L > dl Vanish > (land) 236 S > 214 L + M
Can probably do 5M 2S djLLL vanish land beam lv3
8.159
None
None
0.75
Level 1
2 M 5 M > spark > 66 2 M 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > 5 H 2 S > 2 9 > j L L L > dl Vanish > (land) 236 S > 214 L + M
Technically can do this with 0 meter start, and then just DHC into someone else's lv3? With like jLL214M > UZC
7.907
None
None
0.75
No Sparking Nor Limit Break
2 M 5 M > 9 > j M > 9 > j M > j 236 S [ 2 ] (5) > spark > 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M 2 S > 2 9 j L L 2 H > SD > j M L L 2 H > 9 > j L L L > (land) 214 L + M
7.590
None
None
0
Level 1
2 M 5 M > spark > 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M > 9 > j S > j 66 dl M dl S > 5 M 2 S > 2 9 > j M L 2 H > SD > j M L L 2 H > 9 > j L L L > (land) 66 214 L + M
Dash gain's a little meter when you land. The delays on jM and jS are hard to get first but when you do, they're easy to get consistently
7.526
None
None
0
Level 1
2 M 5 M > spark > 2 M > 8 > j S > j 66 M S > (land) 5 S > 8 > j S > j 66 M S > (land) 5 S > 8 > j S > j 66 M S > (land) 5 M > 9 j M 2 H > SD > j M 2 H > 9 > j L L L > (land) 214 L + M
7.433
None
None
0
Level 1
2 H > SD > j L M L 2 H > j 236 H > dl [ Vanish ] j S > 66 j M S > (land) 66 5 M 2 S > 2 9 > j L L 2 H > 9 > j L L > j 214 M > Vanish > SD > j L L > j 214 L > j 236 L + M
jLML2H is just to gain a full meter~
Hold Vanish at the timing of the ground bounce sound from j236H
7.240
None
None
2.75
Starts With Sparking
2 M 5 M > spark > 66 2 M > 9 > j S > j 66 M S > (land) 66 2 M > 236 S > [ Vanish ] > j S > j 66 M S > (land) 5 M 2 S > 2 9 j L L 2 H > SD > j M L 2 H > 9 > j L L L > dl j 236 H + S
6.879
None
None
0
Level 1
2 M 5 M > 9 > j M > 9 > j M S > j 214 M > dl j 236 M > (land) 5 L 5 S (2) 5 H SD > j 66 dl L dl S > j 236 S [ 2 ] > (land) > 2 9 > j L M L 2 H > 9 > j L L S > j 214 M > Vanish > j 236 L > j 236 H + S
End in j214M > j236L+M[2] > Z Change for more damage
6.614
None
None
0
No Sparking Nor Limit Break
2 H > SD > j M 2 H > 9 j M 2 H > j 236 H > dl j M S > (land) dl 5 H dl 5 S (5) 2 S dl 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L
Universal, corner only. If you use more normals before the j236H to gain more meter, cut some normals towards the latter part of the combo
6.449
None
None
0.5
No Sparking Nor Limit Break
2 H > SD > j M 2 H > 9 j M 2 H > j 236 H > dl j M S > (land) 5 S 5 H > SD > j 66 M > (land) 66 9 > j L L 2 H > 9 > j L L 2 H > j 214 L > j 236 L + M
Universal, Corner only
6.267
None
None
0.5
No Sparking Nor Limit Break
2 H > SD > j M 2 H > 9 j M 2 H > j 236 H > dl j M > (land) 5 M 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L > j 236 L + M
Universal, corner only
6.127
None
None
1.5
No Sparking Nor Limit Break
2 M 5 M > 9 > j M > 9 > j M > j 214 M > j 236 M > (land) 5 L 5 H 5 S (5) 2 S dl 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L > j 236 H + S
Ending in jS j214M gives 2 bars and lets you vanish > j236L > j236H+S, or jS > j214M[2] > Z Change
6.074
None
None
0
No Sparking Nor Limit Break
2 M 5 M > j M > j 214 M > j 236 M (land) 5 L 5 S 5 H 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L > 236 L + M
Universal
5.812
None
None
0
No Sparking Nor Limit Break
Goku (SSJ)
2 M 5 M > 9 > j M L L > j 2 H > SD > j M L L > j 2 H > j 9 > j L L S > j 236 L > 236 H S
5.095
None
None
0
No Sparking Nor Limit Break
2 M 5 M > 9 > j M L L 2 H > SD > j M L L 2 H > 7 > j L dl L S > j L L S 236 L
Delay may vary from different starter (e.g. 2H, DR) and depending on character, but the combo works on everyone (except on Cooler from DR)